[Mesa-dev] [PATCH] nir: fix loop iteration count calculation for floats
Eero Tamminen
eero.t.tamminen at intel.com
Wed Jan 4 10:42:08 UTC 2017
Hi,
Tested-by: Eero Tamminen <eero.t.tamminen at intel.com>
May also impact other programs having float indexed loops:
- Invisible Inc
- Talos Principle
- Steam Big Picture
- Serious Sam 3
- Eero
On 04.01.2017 02:59, Timothy Arceri wrote:
> Fixes performance regression in SynMark PSPom caused by loops with float
> counters not always unrolling.
>
> For example:
>
> for (float i = 0.02; i < 0.9; i += 0.11)
> ...
> ---
> src/compiler/nir/nir_loop_analyze.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/nir/nir_loop_analyze.c b/src/compiler/nir/nir_loop_analyze.c
> index 71cbe3c..a5f464a 100644
> --- a/src/compiler/nir/nir_loop_analyze.c
> +++ b/src/compiler/nir/nir_loop_analyze.c
> @@ -384,8 +384,8 @@ get_iteration(nir_op cond_op, nir_const_value *initial, nir_const_value *step,
> case nir_op_flt:
> case nir_op_feq:
> case nir_op_fne: {
> - int32_t initial_val = initial->f32[0];
> - int32_t span = limit->f32[0] - initial_val;
> + float initial_val = initial->f32[0];
> + float span = limit->f32[0] - initial_val;
> iter = span / step->f32[0];
> break;
> }
>
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