[Mesa-dev] [PATCH 6/8] nir: Make glsl_to_nir compact scalar TessLevel arrays.
Kenneth Graunke
kenneth at whitecape.org
Wed Jan 4 11:07:30 UTC 2017
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/glsl_to_nir.cpp | 13 ++++++++++++-
1 file changed, 12 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 4e0a33a9e74..8b1aec1b3b4 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -287,6 +287,7 @@ nir_visitor::visit(ir_variable *ir)
var->data.patch = ir->data.patch;
var->data.invariant = ir->data.invariant;
var->data.location = ir->data.location;
+ var->data.compact = false;
switch(ir->data.mode) {
case ir_var_auto:
@@ -317,11 +318,22 @@ nir_visitor::visit(ir_variable *ir)
var->data.mode = nir_var_system_value;
} else {
var->data.mode = nir_var_shader_in;
+
+ if (shader->stage == MESA_SHADER_TESS_EVAL &&
+ (ir->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
+ ir->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)) {
+ var->data.compact = ir->type->without_array()->is_scalar();
+ }
}
break;
case ir_var_shader_out:
var->data.mode = nir_var_shader_out;
+ if (shader->stage == MESA_SHADER_TESS_CTRL &&
+ (ir->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
+ ir->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)) {
+ var->data.compact = ir->type->without_array()->is_scalar();
+ }
break;
case ir_var_uniform:
@@ -343,7 +355,6 @@ nir_visitor::visit(ir_variable *ir)
var->data.interpolation = ir->data.interpolation;
var->data.origin_upper_left = ir->data.origin_upper_left;
var->data.pixel_center_integer = ir->data.pixel_center_integer;
- var->data.compact = false;
var->data.location_frac = ir->data.location_frac;
switch (ir->data.depth_layout) {
--
2.11.0
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