[Mesa-dev] [PATCH 4/8] glsl: Support gl_TessLevelInner/Outer[] as TES input variables.
Kenneth Graunke
kenneth at whitecape.org
Wed Jan 4 11:07:28 UTC 2017
Upcoming reworks in i965 are going to make it easy to handle this
like any other input. Having it as a system value will just require
additional code for no benefit.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/builtin_variables.cpp | 15 +++++++++++----
src/mesa/main/mtypes.h | 6 ++++++
2 files changed, 17 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index ca266a4c37c..d6dac6d7de5 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -1075,10 +1075,17 @@ builtin_variable_generator::generate_tes_special_vars()
add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
add_system_value(SYSTEM_VALUE_TESS_COORD, vec3_t, "gl_TessCoord");
- add_system_value(SYSTEM_VALUE_TESS_LEVEL_OUTER, array(float_t, 4),
- "gl_TessLevelOuter");
- add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2),
- "gl_TessLevelInner");
+ if (this->state->ctx->Const.GLSLTessLevelsAsInputs) {
+ add_input(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
+ "gl_TessLevelOuter")->data.patch = 1;
+ add_input(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2),
+ "gl_TessLevelInner")->data.patch = 1;
+ } else {
+ add_system_value(SYSTEM_VALUE_TESS_LEVEL_OUTER, array(float_t, 4),
+ "gl_TessLevelOuter");
+ add_system_value(SYSTEM_VALUE_TESS_LEVEL_INNER, array(float_t, 2),
+ "gl_TessLevelInner");
+ }
if (state->ARB_shader_viewport_layer_array_enable) {
var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
var->data.interpolation = INTERP_MODE_FLAT;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c7535a37761..419be7c5c24 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3643,6 +3643,12 @@ struct gl_constants
bool GLSLFrontFacingIsSysVal;
/**
+ * True if gl_TessLevelInner/Outer[] in the TES should be inputs
+ * (otherwise, they're system values).
+ */
+ bool GLSLTessLevelsAsInputs;
+
+ /**
* Always use the GetTransformFeedbackVertexCount() driver hook, rather
* than passing the transform feedback object to the drawing function.
*/
--
2.11.0
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