[Mesa-dev] [PATCH v3 21/22] anv: enable float64 feature on supported platforms
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Thu Jan 5 10:18:44 UTC 2017
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/intel/vulkan/anv_pipeline.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 361fd256cf7..e25465fc1d9 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -124,10 +124,15 @@ anv_shader_compile_to_nir(struct anv_device *device,
}
}
+ const struct nir_spirv_supported_extensions supported_ext = {
+ .float64 = device->instance->physicalDevice.info.gen >= 8,
+ .image_ms_array = true,
+ };
+
nir_function *entry_point =
spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,
- stage, entrypoint_name, NULL, nir_options);
+ stage, entrypoint_name, &supported_ext, nir_options);
nir_shader *nir = entry_point->shader;
assert(nir->stage == stage);
nir_validate_shader(nir);
--
2.11.0
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