[Mesa-dev] [PATCH v3 21/22] anv: enable float64 feature on supported platforms

Samuel Iglesias Gonsálvez siglesias at igalia.com
Thu Jan 5 10:18:44 UTC 2017


Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
 src/intel/vulkan/anv_pipeline.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 361fd256cf7..e25465fc1d9 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -124,10 +124,15 @@ anv_shader_compile_to_nir(struct anv_device *device,
       }
    }
 
+   const struct nir_spirv_supported_extensions supported_ext = {
+      .float64 = device->instance->physicalDevice.info.gen >= 8,
+      .image_ms_array = true,
+   };
+
    nir_function *entry_point =
       spirv_to_nir(spirv, module->size / 4,
                    spec_entries, num_spec_entries,
-                   stage, entrypoint_name, NULL, nir_options);
+                   stage, entrypoint_name, &supported_ext, nir_options);
    nir_shader *nir = entry_point->shader;
    assert(nir->stage == stage);
    nir_validate_shader(nir);
-- 
2.11.0



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