[Mesa-dev] [PATCH 3/7] gallium: add FBFETCH opcode to retrieve the current sample value
Nicolai Hähnle
nhaehnle at gmail.com
Thu Jan 5 15:48:31 UTC 2017
On 02.01.2017 21:41, Marek Olšák wrote:
> On Mon, Jan 2, 2017 at 7:01 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>> src/gallium/auxiliary/tgsi/tgsi_info.c | 2 +-
>> src/gallium/docs/source/tgsi.rst | 11 +++++++++++
>> src/gallium/include/pipe/p_shader_tokens.h | 2 +-
>> 3 files changed, 13 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
>> index 37549aa..e34b8c7 100644
>> --- a/src/gallium/auxiliary/tgsi/tgsi_info.c
>> +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
>> @@ -106,7 +106,7 @@ static const struct tgsi_opcode_info opcode_info[TGSI_OPCODE_LAST] =
>> { 1, 3, 0, 0, 0, 0, 0, COMP, "CMP", TGSI_OPCODE_CMP },
>> { 1, 1, 0, 0, 0, 0, 0, CHAN, "SCS", TGSI_OPCODE_SCS },
>> { 1, 2, 1, 0, 0, 0, 0, OTHR, "TXB", TGSI_OPCODE_TXB },
>> - { 0, 1, 0, 0, 0, 0, 1, NONE, "", 69 }, /* removed */
>> + { 1, 1, 0, 0, 0, 0, 0, OTHR, "FBFETCH", TGSI_OPCODE_FBFETCH },
>> { 1, 2, 0, 0, 0, 0, 0, COMP, "DIV", TGSI_OPCODE_DIV },
>> { 1, 2, 0, 0, 0, 0, 0, REPL, "DP2", TGSI_OPCODE_DP2 },
>> { 1, 2, 1, 0, 0, 0, 0, OTHR, "TXL", TGSI_OPCODE_TXL },
>> diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
>> index d2d30b4..accbe1d 100644
>> --- a/src/gallium/docs/source/tgsi.rst
>> +++ b/src/gallium/docs/source/tgsi.rst
>> @@ -2561,6 +2561,17 @@ Resource Access Opcodes
>> image, while .w will contain the number of samples for multi-sampled
>> images.
>>
>> +.. opcode:: FBFETCH - Load data from framebuffer
>> +
>> + Syntax: ``FBFETCH dst, output``
>> +
>> + Example: ``FBFETCH TEMP[0], OUT[0]``
>> +
>> + Returns the color of the current position in the framebuffer from
>> + before this fragment shader invocation. Always returns the same
>> + value from multiple calls for a particular output within a single
>> + invocation.
I'm not a fan of this last sentence. It's true that we could somehow
bend things in the compiler to make the sentence true, but
(a) The statement is clearly false with a straight-forward
implementation of the instruction: multiple fragment shaders can be
simultaneously in-flight on the same pixel/sample. A second FBFETCH
could happen after an earlier invocation on the same pixel finished and
get the new framebuffer value.
(b) I'm not aware of an API that actually requires this guarantee.
> If the value is always the same, can it be declared as a system value instead?
I don't know. I'd remove the statement about the value always being the
same to begin with. And with an eye to how this actually ends up being
implemented, and possible interactions with
ARB_fragment_shader_interlock, I'd say it makes sense (and our lives
easier) for the TGSI to define _when_ the framebuffer value is supposed
to be read, and for that it makes sense to have an instruction for it.
Nicolai
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