[Mesa-dev] [PATCH v3 06/22] spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-based vecs

Erik Faye-Lund kusmabite at gmail.com
Thu Jan 5 16:32:44 UTC 2017


On Jan 5, 2017 10:20, "Samuel Iglesias Gonsálvez" <siglesias at igalia.com>
wrote:

We need to pick two 32-bit values per component to perform the right
shuffle operation.

v2 (Jason):
- Add assert to check matching bit sizes (Jason)
- Simplify the code to pick components (Jason)

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
 src/compiler/spirv/spirv_to_nir.c | 40 ++++++++++++++++++++++++++++++
---------
 1 file changed, 31 insertions(+), 9 deletions(-)

diff --git a/src/compiler/spirv/spirv_to_nir.c
b/src/compiler/spirv/spirv_to_nir.c
index b44b8e823d2..a9c1bef1411 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -1076,18 +1076,40 @@ vtn_handle_constant(struct vtn_builder *b, SpvOp
opcode,
          unsigned len0 = glsl_get_vector_elements(v0->const_type);
          unsigned len1 = glsl_get_vector_elements(v1->const_type);

-         uint32_t u[8];
-         for (unsigned i = 0; i < len0; i++)
-            u[i] = v0->constant->values[0].u32[i];
-         for (unsigned i = 0; i < len1; i++)
-            u[len0 + i] = v1->constant->values[0].u32[i];
+         uint32_t u32[8];
+         uint64_t u64[8];
+         assert(len0 + len1 < 16);
+
+         unsigned bit_size = glsl_get_bit_size(val->const_type);
+         assert(bit_size == glsl_get_bit_size(v0->const_type) &&
+                bit_size == glsl_get_bit_size(v1->const_type));
+
+         for (unsigned i = 0; i < len0; i++) {
+            if (bit_size == 64)
+               u64[i] = v0->constant->values[0].u64[i];
+            else
+               u32[i] = v0->constant->values[0].u32[i];
+         }
+
+         for (unsigned i = 0; i < len1; i++) {
+            if (bit_size == 64)
+               u64[len0 + i] = v1->constant->values[0].u64[i];
+            else
+               u32[len0 + i] = v1->constant->values[0].u32[i];
+         }

-         for (unsigned i = 0; i < count - 6; i++) {
+         for (unsigned i = 0, j = 0; i < count - 6; i++, j++) {
             uint32_t comp = w[i + 6];
-            if (comp == (uint32_t)-1) {
-               val->constant->values[0].u32[i] = 0xdeadbeef;
+            if (bit_size == 64) {
+               if (comp == (uint32_t)-1)

+                  val->constant->values[0].u64[j] = 0xdeadbeefdeadbeef;


If this is really intended, shouldn't there be some explanation?

+               else
+                  val->constant->values[0].u64[j] = u64[comp];
             } else {
-               val->constant->values[0].u32[i] = u[comp];
+               if (comp == (uint32_t)-1)
+                  val->constant->values[0].u32[j] = 0xdeadbeef;


Same...

+               else
+                  val->constant->values[0].u32[j] = u32[comp];
             }
          }
          break;
--
2.11.0

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