[Mesa-dev] [PATCH v3 21/22] anv: enable float64 feature on supported platforms

Jason Ekstrand jason at jlekstrand.net
Thu Jan 5 20:46:08 UTC 2017


With the image_ms_array line removed (I don't believe we support that),
20-22 are

Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

On Thu, Jan 5, 2017 at 12:44 PM, Jason Ekstrand <jason at jlekstrand.net>
wrote:

> You're doing more here than enabling float64...
>
> On Thu, Jan 5, 2017 at 2:18 AM, Samuel Iglesias Gonsálvez <
> siglesias at igalia.com> wrote:
>
>> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>> ---
>>  src/intel/vulkan/anv_pipeline.c | 7 ++++++-
>>  1 file changed, 6 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/intel/vulkan/anv_pipeline.c
>> b/src/intel/vulkan/anv_pipeline.c
>> index 361fd256cf7..e25465fc1d9 100644
>> --- a/src/intel/vulkan/anv_pipeline.c
>> +++ b/src/intel/vulkan/anv_pipeline.c
>> @@ -124,10 +124,15 @@ anv_shader_compile_to_nir(struct anv_device
>> *device,
>>        }
>>     }
>>
>> +   const struct nir_spirv_supported_extensions supported_ext = {
>> +      .float64 = device->instance->physicalDevice.info.gen >= 8,
>> +      .image_ms_array = true,
>> +   };
>> +
>>     nir_function *entry_point =
>>        spirv_to_nir(spirv, module->size / 4,
>>                     spec_entries, num_spec_entries,
>> -                   stage, entrypoint_name, NULL, nir_options);
>> +                   stage, entrypoint_name, &supported_ext, nir_options);
>>     nir_shader *nir = entry_point->shader;
>>     assert(nir->stage == stage);
>>     nir_validate_shader(nir);
>> --
>> 2.11.0
>>
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>>
>
>
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