[Mesa-dev] [PATCH 4/6] swr: [rasterizer core] fix SIMD16 output merger
Tim Rowley
timothy.o.rowley at intel.com
Thu Jan 5 23:19:43 UTC 2017
Honor the colorHottileEnable mask when accessing colorBuffer pointers.
---
src/gallium/drivers/swr/rasterizer/core/backend.cpp | 20 ++++++++++----------
src/gallium/drivers/swr/rasterizer/core/backend.h | 18 ++++++++++++------
2 files changed, 22 insertions(+), 16 deletions(-)
diff --git a/src/gallium/drivers/swr/rasterizer/core/backend.cpp b/src/gallium/drivers/swr/rasterizer/core/backend.cpp
index 71655f1..a53b51f 100644
--- a/src/gallium/drivers/swr/rasterizer/core/backend.cpp
+++ b/src/gallium/drivers/swr/rasterizer/core/backend.cpp
@@ -541,7 +541,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
- AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+ AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
AR_END(BEEarlyDepthTest, 0);
// early-exit if no pixels passed depth or earlyZ is forced on
@@ -574,7 +574,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
AR_BEGIN(BELateDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
- AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+ AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
AR_END(BELateDepthTest, 0);
if (!_simd_movemask_ps(depthPassMask))
@@ -593,7 +593,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
// output merger
AR_BEGIN(BEOutputMerger, pDC->drawId);
#if USE_8x2_TILE_BACKEND
- OutputMerger(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, useAlternateOffset);
+ OutputMerger(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
#else
OutputMerger(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
#endif
@@ -752,7 +752,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
- AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+ AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
AR_END(BEEarlyDepthTest, 0);
// early-exit if no samples passed depth or earlyZ is forced on.
@@ -786,7 +786,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
AR_BEGIN(BELateDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
- AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+ AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
AR_END(BELateDepthTest, 0);
if (!_simd_movemask_ps(depthPassMask))
@@ -807,7 +807,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
// output merger
AR_BEGIN(BEOutputMerger, pDC->drawId);
#if USE_8x2_TILE_BACKEND
- OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, useAlternateOffset);
+ OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
#else
OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
#endif
@@ -935,7 +935,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
{
uint32_t depthPassCount = PixelRateZTest(activeLanes, psContext, BEEarlyDepthTest);
UPDATE_STAT_BE(DepthPassCount, depthPassCount);
- AR_EVENT(EarlyDepthInfoPixelRate(depthPassCount, _simd_movemask_ps(activeLanes)));
+ AR_EVENT(EarlyDepthInfoPixelRate(depthPassCount, _simd_movemask_ps(activeLanes)));
}
// if we have no covered samples that passed depth at this point, go to next tile
@@ -969,7 +969,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
{
uint32_t depthPassCount = PixelRateZTest(activeLanes, psContext, BELateDepthTest);
UPDATE_STAT_BE(DepthPassCount, depthPassCount);
- AR_EVENT(LateDepthInfoPixelRate(depthPassCount, _simd_movemask_ps(activeLanes)));
+ AR_EVENT(LateDepthInfoPixelRate(depthPassCount, _simd_movemask_ps(activeLanes)));
}
// if we have no covered samples that passed depth at this point, skip OM and go to next tile
@@ -1001,7 +1001,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
// broadcast the results of the PS to all passing pixels
#if USE_8x2_TILE_BACKEND
- OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets, useAlternateOffset);
+ OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
#else
OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets);
#endif
@@ -1148,7 +1148,7 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
- AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+ AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
AR_END(BEEarlyDepthTest, 0);
diff --git a/src/gallium/drivers/swr/rasterizer/core/backend.h b/src/gallium/drivers/swr/rasterizer/core/backend.h
index 48cfce2..de37b1a 100644
--- a/src/gallium/drivers/swr/rasterizer/core/backend.h
+++ b/src/gallium/drivers/swr/rasterizer/core/backend.h
@@ -691,6 +691,7 @@ INLINE void CalcSampleBarycentrics(const BarycentricCoeffs& coeffs, SWR_PS_CONTE
psContext.vOneOverW.sample = vplaneps(coeffs.vAOneOverW, coeffs.vBOneOverW, coeffs.vCOneOverW, psContext.vI.sample, psContext.vJ.sample);
}
+// Merge Output to 4x2 SIMD Tile Format
INLINE void OutputMerger(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState,
const PFN_BLEND_JIT_FUNC (&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, const uint32_t NumRT)
{
@@ -751,8 +752,9 @@ INLINE void OutputMerger(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_N
}
#if USE_8x2_TILE_BACKEND
+// Merge Output to 8x2 SIMD16 Tile Format
INLINE void OutputMerger(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState,
- const PFN_BLEND_JIT_FUNC(&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, const uint32_t NumRT, bool useAlternateOffset)
+ const PFN_BLEND_JIT_FUNC(&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, const uint32_t NumRT, const uint32_t colorBufferEnableMask, bool useAlternateOffset)
{
// type safety guaranteed from template instantiation in BEChooser<>::GetFunc
uint32_t rasterTileColorOffset = RasterTileColorOffset(sample);
@@ -765,7 +767,8 @@ INLINE void OutputMerger(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_N
simdvector blendSrc;
simdvector blendOut;
- for (uint32_t rt = 0; rt < NumRT; ++rt)
+ uint32_t colorBufferBit = 1;
+ for (uint32_t rt = 0; rt < NumRT; rt += 1, colorBufferBit <<= 1)
{
simdscalar *pColorSample = reinterpret_cast<simdscalar *>(pColorBase[rt] + rasterTileColorOffset);
@@ -774,10 +777,13 @@ INLINE void OutputMerger(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_N
/// TODO: move this into the blend JIT.
blendOut = psContext.shaded[rt];
- blendSrc[0] = pColorSample[0];
- blendSrc[1] = pColorSample[2];
- blendSrc[2] = pColorSample[4];
- blendSrc[3] = pColorSample[6];
+ if (colorBufferBit & colorBufferEnableMask)
+ {
+ blendSrc[0] = pColorSample[0];
+ blendSrc[1] = pColorSample[2];
+ blendSrc[2] = pColorSample[4];
+ blendSrc[3] = pColorSample[6];
+ }
// Blend outputs and update coverage mask for alpha test
if (pfnBlendFunc[rt] != nullptr)
--
2.7.4
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