[Mesa-dev] [PATCH mesa] drirc: remove spurious tabs

Eric Engestrom eric at engestrom.ch
Thu Jan 5 21:06:35 UTC 2017


Signed-off-by: Eric Engestrom <eric at engestrom.ch>
---
 src/mesa/drivers/dri/common/drirc | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index af84ee82e8..97297b7a1c 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -28,46 +28,46 @@ TODO: document the other workarounds.
         <application name="Unigine Sanctuary" executable="Sanctuary">
             <option name="force_glsl_extensions_warn" value="true" />
             <option name="disable_blend_func_extended" value="true" />
-	</application>
+        </application>
 
         <application name="Unigine Tropics" executable="Tropics">
             <option name="force_glsl_extensions_warn" value="true" />
             <option name="disable_blend_func_extended" value="true" />
-	</application>
+        </application>
 
         <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
             <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
             <option name="dual_color_blend_by_location" value="true" />
-	</application>
+        </application>
 
         <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
             <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
             <option name="dual_color_blend_by_location" value="true" />
-	</application>
+        </application>
 
         <application name="Unigine Valley (32-bit)" executable="valley_x86">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
             <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
             <option name="dual_color_blend_by_location" value="true" />
-	</application>
+        </application>
 
         <application name="Unigine Valley (64-bit)" executable="valley_x64">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
             <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
             <option name="dual_color_blend_by_location" value="true" />
-	</application>
+        </application>
 
         <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
             <option name="disable_blend_func_extended" value="true" />
             <option name="allow_glsl_extension_directive_midshader" value="true" />
-	</application>
+        </application>
 
         <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
             <option name="disable_blend_func_extended" value="true" />
             <option name="allow_glsl_extension_directive_midshader" value="true" />
-	</application>
+        </application>
 
         <application name="Savage 2" executable="savage2.bin">
             <option name="disable_glsl_line_continuations" value="true" />
-- 
Cheers,
  Eric



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