[Mesa-dev] [PATCH] radv: fix depth transitions with layerCount = VK_REMAINING_ARRAY_LAYERS
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Sat Jan 7 00:31:24 UTC 2017
Thanks, pushed.
- Bas
On Sat, Jan 7, 2017 at 12:08 AM, Pierre-Loup A. Griffais
<pgriffais at valvesoftware.com> wrote:
> Yep, sorry about that and thanks for the review... Please ignore the other
> thread on mesa-dev now that this one is in the right place :(
>
> On 01/06/2017 02:05 PM, Jason Ekstrand wrote:
>>
>> Bah... cc mesa-dev
>>
>> On Fri, Jan 6, 2017 at 2:04 PM, Jason Ekstrand <jason at jlekstrand.net
>> <mailto:jason at jlekstrand.net>> wrote:
>>
>> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net
>> <mailto:jason at jlekstrand.net>>
>>
>> I'll let Dave or Bas push though. :-)
>>
>> On Fri, Jan 6, 2017 at 12:57 PM, Pierre-Loup A. Griffais
>> <pgriffais at valvesoftware.com <mailto:pgriffais at valvesoftware.com>>
>> wrote:
>>
>> Interpreting layerCount literally would try to create billions
>> of image
>> views in radv_process_depth_image_inplace().
>>
>> Signed-off-by: Pierre-Loup A. Griffais
>> <pgriffais at valvesoftware.com <mailto:pgriffais at valvesoftware.com>>
>> ---
>> src/amd/vulkan/radv_meta_decompress.c | 2 +-
>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/amd/vulkan/radv_meta_decompress.c
>> b/src/amd/vulkan/radv_meta_decompress.c
>> index 47ef64d..9f262e6 100644
>> --- a/src/amd/vulkan/radv_meta_decompress.c
>> +++ b/src/amd/vulkan/radv_meta_decompress.c
>> @@ -382,7 +382,7 @@ static void
>> radv_process_depth_image_inplace(struct radv_cmd_buffer
>> *cmd_buffer,
>>
>>
>> radv_meta_save_graphics_reset_vport_scissor(&saved_state,
>> cmd_buffer);
>>
>> - for (uint32_t layer = 0; layer <
>> subresourceRange->layerCount; layer++) {
>> + for (uint32_t layer = 0; layer <
>> radv_get_layerCount(image, subresourceRange); layer++) {
>> struct radv_image_view iview;
>>
>> radv_image_view_init(&iview, cmd_buffer->device,
>> --
>> 2.9.3
>>
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>>
>>
>
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