[Mesa-dev] [PATCH 10/11] anv: Initialize physical device limits for tessellation
Kenneth Graunke
kenneth at whitecape.org
Mon Jan 9 05:26:49 UTC 2017
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/intel/vulkan/anv_device.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 062fab6fabe..a0240d289ba 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -544,14 +544,14 @@ void anv_GetPhysicalDeviceProperties(
.maxVertexInputAttributeOffset = 2047,
.maxVertexInputBindingStride = 2048,
.maxVertexOutputComponents = 128,
- .maxTessellationGenerationLevel = 0,
- .maxTessellationPatchSize = 0,
- .maxTessellationControlPerVertexInputComponents = 0,
- .maxTessellationControlPerVertexOutputComponents = 0,
- .maxTessellationControlPerPatchOutputComponents = 0,
- .maxTessellationControlTotalOutputComponents = 0,
- .maxTessellationEvaluationInputComponents = 0,
- .maxTessellationEvaluationOutputComponents = 0,
+ .maxTessellationGenerationLevel = 64,
+ .maxTessellationPatchSize = 32,
+ .maxTessellationControlPerVertexInputComponents = 128,
+ .maxTessellationControlPerVertexOutputComponents = 128,
+ .maxTessellationControlPerPatchOutputComponents = 128,
+ .maxTessellationControlTotalOutputComponents = 2048,
+ .maxTessellationEvaluationInputComponents = 128,
+ .maxTessellationEvaluationOutputComponents = 128,
.maxGeometryShaderInvocations = 32,
.maxGeometryInputComponents = 64,
.maxGeometryOutputComponents = 128,
--
2.11.0
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