[Mesa-dev] [PATCH 19/25] glsl: set InnerCoverage directly in gl_program
Timothy Arceri
timothy.arceri at collabora.com
Mon Jan 9 05:13:44 UTC 2017
Also move out of the shared gl_shader_info.
---
src/compiler/glsl/glsl_parser_extras.cpp | 2 +-
src/compiler/glsl/linker.cpp | 3 +--
src/mesa/main/mtypes.h | 3 +--
src/mesa/main/shaderapi.c | 1 -
4 files changed, 3 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 063ca45..a6b695c 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1815,7 +1815,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
shader->EarlyFragmentTests = state->fs_early_fragment_tests;
- shader->info.InnerCoverage = state->fs_inner_coverage;
+ shader->InnerCoverage = state->fs_inner_coverage;
shader->PostDepthCoverage = state->fs_post_depth_coverage;
shader->BlendSupport = state->fs_blend_support;
break;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index f81e96a..c1e22f3 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1877,8 +1877,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->Program->info.fs.early_fragment_tests |=
shader->EarlyFragmentTests;
- linked_shader->info.InnerCoverage |=
- shader->info.InnerCoverage;
+ linked_shader->Program->info.fs.inner_coverage |= shader->InnerCoverage;
linked_shader->Program->info.fs.post_depth_coverage |=
shader->PostDepthCoverage;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ac7d149..f192675 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2238,8 +2238,6 @@ struct gl_subroutine_function
*/
struct gl_shader_info
{
- bool InnerCoverage;
-
struct {
/** Global xfb_stride out qualifier if any */
GLuint BufferStride[MAX_FEEDBACK_BUFFERS];
@@ -2426,6 +2424,7 @@ struct gl_shader
bool uses_gl_fragcoord;
bool PostDepthCoverage;
+ bool InnerCoverage;
/**
* Fragment shader state from GLSL 1.50 layout qualifiers.
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c62c573..53a29e5 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2222,7 +2222,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
}
case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
- dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
break;
}
case MESA_SHADER_COMPUTE: {
--
2.9.3
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