[Mesa-dev] [PATCH] radeonsi: fix the Witcher 2 black transitions
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jan 9 11:09:34 UTC 2017
On 09.01.2017 11:40, Marek Olšák wrote:
> On Mon, Jan 9, 2017 at 9:40 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> Interesting, this suggests a bug in the LLVM WQM stuff. Anyway, it makes
>> sense for now.
>
> Or more likely: v_interp is executed after KILL, which breaks WQM.
That's only relevant for derivative calculations, though, and I thought
those were undefined in GLSL after (non-uniform) KILL? Or is something
(LLVM? GLSL compiler copy-propagation?) too eager in sinking the place
where inputs are loaded?
Nicolai
>
> Marek
>
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