[Mesa-dev] [PATCH 05/11] i965/vec4: take into account doubles when creating attribute mapping

Juan A. Suarez Romero jasuarez at igalia.com
Mon Jan 9 17:10:03 UTC 2017


From: Alejandro Piñeiro <apinheiro at igalia.com>

Doubles needs more that one slot per attribute. So when filling the
attribute_map we check if it is a double in order to allocate one
extra register.

Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
---
 src/mesa/drivers/dri/i965/brw_vec4.cpp | 13 +++++++++----
 1 file changed, 9 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index f80162d..748a068 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1733,10 +1733,15 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
    memset(attribute_map, 0, sizeof(attribute_map));
 
    nr_attributes = 0;
-   for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
-      if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
-	 attribute_map[i] = payload_reg + nr_attributes;
-	 nr_attributes++;
+   GLbitfield64 vs_inputs = vs_prog_data->inputs_read;
+   while (vs_inputs) {
+      GLuint first = ffsll(vs_inputs) - 1;
+      int needed_slots =
+         (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) ? 2 : 1;
+      for (int c = 0; c < needed_slots; c++) {
+         attribute_map[nr_attributes] = payload_reg + nr_attributes;
+         nr_attributes++;
+         vs_inputs &= ~BITFIELD64_BIT(first + c);
       }
    }
 
-- 
2.9.3



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