[Mesa-dev] [PATCH 05/11] i965/vec4: take into account doubles when creating attribute mapping
Juan A. Suarez Romero
jasuarez at igalia.com
Mon Jan 9 17:10:03 UTC 2017
From: Alejandro Piñeiro <apinheiro at igalia.com>
Doubles needs more that one slot per attribute. So when filling the
attribute_map we check if it is a double in order to allocate one
extra register.
Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
---
src/mesa/drivers/dri/i965/brw_vec4.cpp | 13 +++++++++----
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index f80162d..748a068 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1733,10 +1733,15 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
memset(attribute_map, 0, sizeof(attribute_map));
nr_attributes = 0;
- for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
- if (vs_prog_data->inputs_read & BITFIELD64_BIT(i)) {
- attribute_map[i] = payload_reg + nr_attributes;
- nr_attributes++;
+ GLbitfield64 vs_inputs = vs_prog_data->inputs_read;
+ while (vs_inputs) {
+ GLuint first = ffsll(vs_inputs) - 1;
+ int needed_slots =
+ (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) ? 2 : 1;
+ for (int c = 0; c < needed_slots; c++) {
+ attribute_map[nr_attributes] = payload_reg + nr_attributes;
+ nr_attributes++;
+ vs_inputs &= ~BITFIELD64_BIT(first + c);
}
}
--
2.9.3
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