[Mesa-dev] [PATCH v2 14/14] anv: Enable tessellation shaders.

Kenneth Graunke kenneth at whitecape.org
Tue Jan 10 07:37:48 UTC 2017


Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/intel/vulkan/anv_device.c   | 2 +-
 src/intel/vulkan/anv_pipeline.c | 1 +
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index bd33f105fa6..f58d1ac24b5 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -445,7 +445,7 @@ void anv_GetPhysicalDeviceFeatures(
       .imageCubeArray                           = true,
       .independentBlend                         = true,
       .geometryShader                           = true,
-      .tessellationShader                       = false,
+      .tessellationShader                       = true,
       .sampleRateShading                        = true,
       .dualSrcBlend                             = true,
       .logicOp                                  = true,
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 79536e62458..26b2f89ffeb 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -126,6 +126,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
 
    const struct nir_spirv_supported_extensions supported_ext = {
       .float64 = device->instance->physicalDevice.info.gen >= 8,
+      .tessellation = true,
    };
 
    nir_function *entry_point =
-- 
2.11.0



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