[Mesa-dev] [PATCH v2 03/14] spirv: Handle tessellation execution modes.
Jason Ekstrand
jason at jlekstrand.net
Tue Jan 10 17:20:27 UTC 2017
Assuming the answer to both of the below questions is "yes", everything
except patch 10 is
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
I don't think caching will be all thar thard to fix.
On Tue, Jan 10, 2017 at 9:06 AM, Jason Ekstrand <jason at jlekstrand.net>
wrote:
> On Mon, Jan 9, 2017 at 11:37 PM, Kenneth Graunke <kenneth at whitecape.org>
> wrote:
>
>> v2: Use info->tess.
>>
>> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> Reviewed-by: Dave Airlie <airlied at redhat.com> [v1]
>> Reviewed-by: Iago Toral Quiroga <itoral at igalia.com> [v1]
>> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net> [v1]
>> ---
>> src/compiler/spirv/spirv_to_nir.c | 45 ++++++++++++++++++++++++++++++
>> +++------
>> 1 file changed, 39 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/compiler/spirv/spirv_to_nir.c
>> b/src/compiler/spirv/spirv_to_nir.c
>> index befee1a4b9b..8f662aa35e2 100644
>> --- a/src/compiler/spirv/spirv_to_nir.c
>> +++ b/src/compiler/spirv/spirv_to_nir.c
>> @@ -2753,8 +2753,12 @@ vtn_handle_execution_mode(struct vtn_builder *b,
>> struct vtn_value *entry_point,
>> break; /* Nothing to do with this */
>>
>> case SpvExecutionModeOutputVertices:
>> - assert(b->shader->stage == MESA_SHADER_GEOMETRY);
>> - b->shader->info->gs.vertices_out = mode->literals[0];
>> + if (b->shader->stage == MESA_SHADER_TESS_CTRL) {
>>
>
> Is this only allowed in TCS? Just double-checking...
>
>
>> + b->shader->info->tess.tcs_vertices_out = mode->literals[0];
>> + } else {
>> + assert(b->shader->stage == MESA_SHADER_GEOMETRY);
>> + b->shader->info->gs.vertices_out = mode->literals[0];
>> + }
>> break;
>>
>> case SpvExecutionModeInputPoints:
>> @@ -2764,11 +2768,13 @@ vtn_handle_execution_mode(struct vtn_builder *b,
>> struct vtn_value *entry_point,
>> case SpvExecutionModeInputTrianglesAdjacency:
>> case SpvExecutionModeQuads:
>> case SpvExecutionModeIsolines:
>> - if (b->shader->stage == MESA_SHADER_GEOMETRY) {
>> + if (b->shader->stage == MESA_SHADER_TESS_EVAL) {
>>
>
> Same question here only TES.
>
>
>> + b->shader->info->tess.primitive_mode =
>> + gl_primitive_from_spv_execution_mode(mode->exec_mode);
>> + } else {
>> + assert(b->shader->stage == MESA_SHADER_GEOMETRY);
>> b->shader->info->gs.vertices_in =
>> vertices_in_from_spv_execution_mode(mode->exec_mode);
>> - } else {
>> - assert(!"Tesselation shaders not yet supported");
>> }
>> break;
>>
>> @@ -2781,12 +2787,39 @@ vtn_handle_execution_mode(struct vtn_builder *b,
>> struct vtn_value *entry_point,
>> break;
>>
>> case SpvExecutionModeSpacingEqual:
>> + assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
>> + b->shader->stage == MESA_SHADER_TESS_EVAL);
>> + b->shader->info->tess.spacing = TESS_SPACING_EQUAL;
>> + break;
>> case SpvExecutionModeSpacingFractionalEven:
>> + assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
>> + b->shader->stage == MESA_SHADER_TESS_EVAL);
>> + b->shader->info->tess.spacing = TESS_SPACING_FRACTIONAL_EVEN;
>> + break;
>> case SpvExecutionModeSpacingFractionalOdd:
>> + assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
>> + b->shader->stage == MESA_SHADER_TESS_EVAL);
>> + b->shader->info->tess.spacing = TESS_SPACING_FRACTIONAL_ODD;
>> + break;
>> case SpvExecutionModeVertexOrderCw:
>> + assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
>> + b->shader->stage == MESA_SHADER_TESS_EVAL);
>> + /* Vulkan's notion of CCW seems to match the hardware backends,
>> + * but be the opposite of OpenGL. Currently NIR follows GL
>> semantics,
>> + * so we set it backwards here.
>> + */
>> + b->shader->info->tess.ccw = true;
>> + break;
>> case SpvExecutionModeVertexOrderCcw:
>> + assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
>> + b->shader->stage == MESA_SHADER_TESS_EVAL);
>> + /* Backwards; see above */
>> + b->shader->info->tess.ccw = false;
>> + break;
>> case SpvExecutionModePointMode:
>> - assert(!"TODO: Add tessellation metadata");
>> + assert(b->shader->stage == MESA_SHADER_TESS_CTRL ||
>> + b->shader->stage == MESA_SHADER_TESS_EVAL);
>> + b->shader->info->tess.point_mode = true;
>> break;
>>
>> case SpvExecutionModePixelCenterInteger:
>> --
>> 2.11.0
>>
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
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>>
>
>
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