[Mesa-dev] [PATCH 3/3] radv: Call NIR passes using NIR_PASS_V.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Jan 11 00:29:23 UTC 2017
Port of faa1edeeb7bbe9321c79587e592dce812e8caa78
"anv/pipeline: Call NIR passes using NIR_PASS_V"
Signed-off-by: Bas Nieuwenhuizen <basni at google.com>
---
src/amd/vulkan/radv_pipeline.c | 24 +++++++-----------------
1 file changed, 7 insertions(+), 17 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index d818938e1e4..d1a3efe9c96 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -209,14 +209,9 @@ radv_shader_compile_to_nir(struct radv_device *device,
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
- nir_lower_constant_initializers(nir, nir_var_local);
- nir_validate_shader(nir);
-
- nir_lower_returns(nir);
- nir_validate_shader(nir);
-
- nir_inline_functions(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
+ NIR_PASS_V(nir, nir_lower_returns);
+ NIR_PASS_V(nir, nir_inline_functions);
/* Pick off the single entrypoint that we want */
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
@@ -226,19 +221,14 @@ radv_shader_compile_to_nir(struct radv_device *device,
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
- nir_remove_dead_variables(nir, nir_var_shader_in |
- nir_var_shader_out |
- nir_var_system_value);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_remove_dead_variables,
+ nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
/* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers.
*/
- nir_lower_constant_initializers(nir, ~0);
- nir_validate_shader(nir);
-
- nir_lower_system_values(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+ NIR_PASS_V(nir, nir_lower_system_values);
}
/* Vulkan uses the separate-shader linking model */
--
2.11.0
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