[Mesa-dev] [PATCH] radeonsi: handle big number of immediates dynamically
Grazvydas Ignotas
notasas at gmail.com
Wed Jan 11 10:51:53 UTC 2017
On Tue, Jan 10, 2017 at 7:33 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> diff --git a/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c b/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
> index 3e0f7c4f76..3cd87f2f66 100644
> --- a/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
> +++ b/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
> @@ -677,14 +677,14 @@ LLVMValueRef si_llvm_emit_fetch(struct lp_build_tgsi_context *bld_base,
> if (tgsi_type_is_64bit(type)) {
> result = LLVMGetUndef(LLVMVectorType(LLVMIntTypeInContext(bld_base->base.gallivm->context, 32), bld_base->base.type.length * 2));
> result = LLVMConstInsertElement(result,
> - bld->immediates[reg->Register.Index][swizzle],
> + si_llvm_get_immediate(bld_base, reg->Register.Index, swizzle),
> bld_base->int_bld.zero);
> result = LLVMConstInsertElement(result,
> - bld->immediates[reg->Register.Index][swizzle + 1],
> + si_llvm_get_immediate(bld_base, reg->Register.Index, swizzle + 1),
> bld_base->int_bld.one);
> return LLVMConstBitCast(result, ctype);
> } else {
> - return LLVMConstBitCast(bld->immediates[reg->Register.Index][swizzle], ctype);
> + return LLVMConstBitCast(si_llvm_get_immediate(bld_base, reg->Register.Index, swizzle), ctype);
> }
> }
>
> @@ -1230,13 +1230,28 @@ static void emit_immediate(struct lp_build_tgsi_context *bld_base,
> struct si_shader_context *ctx = si_shader_context(bld_base);
>
> for (i = 0; i < 4; ++i) {
> - ctx->soa.immediates[ctx->soa.num_immediates][i] =
> - LLVMConstInt(bld_base->uint_bld.elem_type, imm->u[i].Uint, false );
> + LLVMValueRef value =
> + LLVMConstInt(bld_base->uint_bld.elem_type, imm->u[i].Uint, false);
> + if (!ctx->imms_array) {
> + ctx->soa.immediates[ctx->soa.num_immediates][i] = value;
> + } else {
> + ctx->imms_array[ctx->soa.num_immediates * 4 + i] = value;
> + }
> }
>
> ctx->soa.num_immediates++;
> }
>
> +LLVMValueRef si_llvm_get_immediate(struct lp_build_tgsi_context *bld_base,
> + int index, int channel)
> +{
> + struct si_shader_context *ctx = si_shader_context(bld_base);
> +
> + if (!ctx->imms_array)
> + return ctx->soa.immediates[index][channel];
> + return ctx->imms_array[index * 4 + channel];
> +}
> +
> void si_llvm_context_init(struct si_shader_context *ctx,
> struct si_screen *sscreen,
> struct si_shader *shader,
> @@ -1281,6 +1296,16 @@ void si_llvm_context_init(struct si_shader_context *ctx,
> ctx->temp_arrays);
> }
>
> + if (info &&
> + info->file_max[TGSI_FILE_IMMEDIATE] >= LP_MAX_INLINED_IMMEDIATES) {
> + int size = info->file_max[TGSI_FILE_IMMEDIATE] + 1;
> +
> + /* Use a dynamically allocated array for immediates when their
> + * number is too great, but only in certain situations for
> + * performance reasons because static allocation is better. */
> + ctx->imms_array = CALLOC(size * 4, sizeof(ctx->imms_array[0]));
> + }
Would it make sense adding something here like
else
ctx->imms_array = ctx->soa.immediates;
and then on free
if (ctx->imms_array != ctx->soa.immediates)
FREE(ctx->imms_array);
to avoid all the conditionals around usual imms_array use?
GraÅžvydas
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