[Mesa-dev] [PATCH] glsl: always do sqrt(abs()) and inversesqrt(abs())
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Jan 11 20:14:11 UTC 2017
On 01/11/2017 07:33 PM, Jason Ekstrand wrote:
> One trivial request: If we do land this patch, please include a link
> the the mailing list archives in the commit message so that we can
> easily track down this discussion if we ever need to in the future.
Sure, I was planning to do it. :-)
But it's unclear if we should or not push it.
>
> On Fri, Jan 6, 2017 at 1:42 AM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com <mailto:samuel.pitoiset at gmail.com>> wrote:
>
> D3D always computes the absolute value while GLSL says that the
> result of inversesqrt() is undefined if x <= 0 (and undefined if
> x < 0 for sqrt()). But some apps rely on this specific behaviour
> which is not clearly defined by OpenGL.
>
> Computing the absolute value before sqrt()/inversesqrt() will
> prevent that, especially for apps which have been ported from D3D.
> Note that closed drivers seem to also use that quirk.
>
> This gets rid of the NaN values in the "Spec Ops: The Line" game
> as well as the black squares with radeonsi. Note that Nouveau is
> not affected by this bug because we already take the absolute value
> when translating from TGSI to nv50/ir.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338
> <https://bugs.freedesktop.org/show_bug.cgi?id=97338>
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com
> <mailto:samuel.pitoiset at gmail.com>>
> ---
> src/compiler/glsl/builtin_functions.cpp | 22 ++++++++++++++++++++--
> 1 file changed, 20 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/builtin_functions.cpp
> b/src/compiler/glsl/builtin_functions.cpp
> index 797af08b6c..f816f2ff7d 100644
> --- a/src/compiler/glsl/builtin_functions.cpp
> +++ b/src/compiler/glsl/builtin_functions.cpp
> @@ -3623,12 +3623,30 @@ builtin_builder::_pow(const glsl_type *type)
> return binop(always_available, ir_binop_pow, type, type, type);
> }
>
> +ir_function_signature *
> +builtin_builder::_sqrt(builtin_available_predicate avail,
> + const glsl_type *type)
> +{
> + ir_variable *x = in_var(type, "x");
> + MAKE_SIG(type, avail, 1, x);
> + body.emit(ret(expr(ir_unop_sqrt, abs(x))));
> + return sig;
> +}
> +
> +ir_function_signature *
> +builtin_builder::_inversesqrt(builtin_available_predicate avail,
> + const glsl_type *type)
> +{
> + ir_variable *x = in_var(type, "x");
> + MAKE_SIG(type, avail, 1, x);
> + body.emit(ret(expr(ir_unop_rsq, abs(x))));
> + return sig;
> +}
> +
> UNOP(exp, ir_unop_exp, always_available)
> UNOP(log, ir_unop_log, always_available)
> UNOP(exp2, ir_unop_exp2, always_available)
> UNOP(log2, ir_unop_log2, always_available)
> -UNOPA(sqrt, ir_unop_sqrt)
> -UNOPA(inversesqrt, ir_unop_rsq)
>
> /** @} */
>
> --
> 2.11.0
>
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