[Mesa-dev] [PATCH 1/2] radv/ac: switch an if to switch
Dave Airlie
airlied at gmail.com
Mon Jan 16 22:47:07 UTC 2017
From: Dave Airlie <airlied at redhat.com>
makes it easier to add other shader stages.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/common/ac_nir_to_llvm.c | 13 +++++++++----
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 3173aa5..6d98fde 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4626,11 +4626,16 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
/* +3 for scratch wave offset and VCC */
config->num_sgprs = MAX2(config->num_sgprs,
shader_info->num_input_sgprs + 3);
- if (nir->stage == MESA_SHADER_COMPUTE) {
+
+ switch (nir->stage) {
+ case MESA_SHADER_COMPUTE:
for (int i = 0; i < 3; ++i)
shader_info->cs.block_size[i] = nir->info->cs.local_size[i];
- }
-
- if (nir->stage == MESA_SHADER_FRAGMENT)
+ break;
+ case MESA_SHADER_FRAGMENT:
shader_info->fs.early_fragment_test = nir->info->fs.early_fragment_tests;
+ break;
+ default:
+ break;
+ }
}
--
2.9.3
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