[Mesa-dev] [PATCH] util: import sha1 implementation from OpenBSD

Emil Velikov emil.l.velikov at gmail.com
Wed Jan 18 14:34:12 UTC 2017


On 18 January 2017 at 09:57, Steven Newbury <steve at snewbury.org.uk> wrote:
> On Wed, 2017-01-18 at 20:43 +1100, Timothy Arceri wrote:
>> On Wed, 2017-01-18 at 08:30 +0000, Steven Newbury wrote
> [SNIP]
>> >
>> > Why not leave in a build time option for whichever is the fastest
>> > (non-
>> > OpenSSL) external SHA1 implementation but default or fallback to
>> > whatever gets pulled into the tree?
>>
>> Because OpenSSL is not the only implementation used by games, leaving
>> this option in just leaves room for future problems. I'm all for
>> importing an implementation I just wanted to be sure we make a good
>> choice as we will likely be stuck with it for a long time.
>>
> Okay, fair enough.  Pressure needs to be kept on game producers not to
> statically link system libraries though.
I think that everyone here will agree with you. Esp. since we had
similar 'fun' experiences with the C++ runtime, libudev and alike.

Then again, I doubt this [mailing list] is the best medium for that.
Emil


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