[Mesa-dev] [v2 1/4] i965/blorp: Use the render cache mechanism instead of explicit flushing
Francisco Jerez
currojerez at riseup.net
Wed Jan 18 21:29:41 UTC 2017
Topi Pohjolainen <topi.pohjolainen at gmail.com> writes:
> by replacing brw_emit_mi_flush() with brw_render_cache_set_check_flush().
> The latter splits the flush in two:
>
> brw_emit_pipe_control_flush(brw,
> PIPE_CONTROL_DEPTH_CACHE_FLUSH |
> PIPE_CONTROL_RENDER_TARGET_FLUSH |
> PIPE_CONTROL_CS_STALL);
>
> brw_emit_pipe_control_flush(brw,
> PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
> PIPE_CONTROL_CONST_CACHE_INVALIDATE);
>
> instead of
>
> int flags = PIPE_CONTROL_NO_WRITE | PIPE_CONTROL_RENDER_TARGET_FLUSH;
> if (brw->gen >= 6) {
> flags |= PIPE_CONTROL_INSTRUCTION_INVALIDATE |
> PIPE_CONTROL_CONST_CACHE_INVALIDATE |
> PIPE_CONTROL_DEPTH_CACHE_FLUSH |
> PIPE_CONTROL_VF_CACHE_INVALIDATE |
> PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
> PIPE_CONTROL_CS_STALL;
> }
> brw_emit_pipe_control_flush(brw, flags);
>
The commit message seems somewhat misleading,
brw_emit_pipe_control_flush (and therefore also brw_emit_mi_flush) will
split the flush into two pipe controls in exactly the same way as
brw_render_cache_set_check_flush, in order to avoid a hardware race
condition -- The main functional differences here are that you get rid
of a bunch of RO invalidation bits which are unlikely to be useful, and
that the flushes happen on-demand before draw time.
> v2 (Jason): Check that destination exists before trying to add to
> render cache. Depth clears and resolves don't have it.
>
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/genX_blorp_exec.c | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/genX_blorp_exec.c b/src/mesa/drivers/dri/i965/genX_blorp_exec.c
> index bb1dfa9..b72ecb6 100644
> --- a/src/mesa/drivers/dri/i965/genX_blorp_exec.c
> +++ b/src/mesa/drivers/dri/i965/genX_blorp_exec.c
> @@ -25,6 +25,7 @@
>
> #include "intel_batchbuffer.h"
> #include "intel_mipmap_tree.h"
> +#include "intel_fbo.h"
>
> #include "brw_context.h"
> #include "brw_state.h"
> @@ -179,7 +180,9 @@ genX(blorp_exec)(struct blorp_batch *batch,
> * data with different formats, which blorp does for stencil and depth
> * data.
> */
> - brw_emit_mi_flush(brw);
> + if (params->src.enabled)
> + brw_render_cache_set_check_flush(brw, params->src.addr.buffer);
> + brw_render_cache_set_check_flush(brw, params->dst.addr.buffer);
>
> brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
>
> @@ -256,6 +259,9 @@ retry:
> brw->no_depth_or_stencil = false;
> brw->ib.type = -1;
>
> + if (params->dst.enabled)
> + brw_render_cache_set_add_bo(brw, params->dst.addr.buffer);
> +
Don't you also need to mark the depth and stencil buffers as pending
flush here, if either depth or stencil writes were enabled?
> /* Flush the sampler cache so any texturing from the destination is
> * coherent.
> */
> --
> 2.5.5
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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