[Mesa-dev] [PATCH 07/12] glcpp: Skip unnecessary line continuations removal
Ian Romanick
idr at freedesktop.org
Wed Jan 18 23:40:57 UTC 2017
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 01/07/2017 11:02 AM, Vladislav Egorov wrote:
> Overwhelming majority of shaders don't use line continuations. In my
> shader-db only shaders from the Talos Principle and Serious Sam used
> them, less than 1% out of all shaders. Optimize for this case, don't
> do any copying if no line continuation was found.
> ---
> src/compiler/glsl/glcpp/pp.c | 10 ++++++++--
> 1 file changed, 8 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/glcpp/pp.c b/src/compiler/glsl/glcpp/pp.c
> index af4ec93..c196868 100644
> --- a/src/compiler/glsl/glcpp/pp.c
> +++ b/src/compiler/glsl/glcpp/pp.c
> @@ -236,6 +236,12 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
> int collapsed_newlines = 0;
> int separator_len;
>
> + backslash = strchr(shader, '\\');
> +
> + /* No line continuations were found in this shader, our job is done */
> + if (backslash == NULL)
> + return (char *) shader;
> +
> sb.capacity = 4096 - RALLOC_OVERHEAD;
> sb.buf = ralloc_size(ctx, sb.capacity);
> sb.length = 0;
> @@ -281,8 +287,6 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
> separator_len = strlen(newline_separator);
>
> while (true) {
> - backslash = strchr(search_start, '\\');
> -
> /* If we have previously collapsed any line-continuations,
> * then we want to insert additional newlines at the next
> * occurrence of a newline character to avoid changing any
> @@ -331,6 +335,8 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
> shader = skip_newline (backslash + 1);
> search_start = shader;
> }
> +
> + backslash = strchr(search_start, '\\');
> }
>
> glcpp_append(ctx, &sb, shader);
>
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