[Mesa-dev] [PATCH v2] mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment type
Iago Toral
itoral at igalia.com
Thu Jan 19 07:33:31 UTC 2017
On Wed, 2017-01-18 at 16:48 -0200, Alejandro Piñeiro wrote:
> When the attachment type is NONE (att->Type),
> FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE should be NONE too.
>
> Note that technically, the current behaviour follows the spec. From
> OpenGL 4.5 spec, Section 9.2.3 "Framebuffer Object Queries":
>
> "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
> either no framebuffer is bound to target; or the default
> framebuffer is bound, attachment is DEPTH or STENCIL, and the
> number of depth or stencil bits, respectively, is zero."
>
> Reading literally this paragraph, for the default framebuffer, NONE
> should be only returned if attachment is DEPTH and STENCIL without
> being allocated.
>
> But it doesn't makes too much sense to return DEFAULT_FRAMEBUFFER if
> the attachment type is NONE. For example, this can happens if the
> attachment is FRONT_RIGHT run on monoscopic mode, as that attachment
> is only available on stereo mode.
>
> With the current behaviour, defensive querying of the object type
> would not work properly. So you could query the object type checking
> for NONE, get DEFAULT_FRAMEBUFFER, and then get and INVALID_OPERATION
> when requesting other pnames (like RED_SIZE), as the real attachment
> type is NONE.
>
> This fixes:
> GL45-CTS.direct_state_access.framebuffers_get_attachment_parameters
>
> v2: don't change the behaviour when att->Type != GL_NONE, as caused
> some ES CTS regressions
> ---
>
> The purpose of the patch was ensuring that OBJECT_TYPE is NONE if the
> saved attachment type (att->Type) is NONE. But v1 changed the
> behaviour on some cases, where att->Type != NONE, creating
> regressions
> on the following tests:
>
> ES3-
> CTS.functional.state_query.fbo.read_framebuffer_default_framebuffer
> ES3-
> CTS.functional.state_query.fbo.draw_framebuffer_default_framebuffer
>
> v2 makes the condition somewhat harder to understand, and includes
> two
> atty->Type != GL_NONE checks. I was not able to find something more
> simple and shorter. A more simple and easy to read check would be:
>
> if (att->Type == GL_NONE)
> *params = GL_NONE;
> else
> *params = (_mesa_is_winsys_fbo(buffer) &&
> ((attachment != GL_DEPTH && attachment !=
> GL_STENCIL) ||
> (att->Type != GL_NONE)))
^^^^^^^^^^^^^^^^^^^^^^
Here we already know that att->Type != GL_NONE is true, so this part of
the condition does not add anything, right? In that case we could
simplify this to:
if (att->Type == GL_NONE)
*params = GL_NONE;
else
*params = _mesa_is_winsys_fbo(buffer) &&
attachment != GL_DEPTH && attachment != GL_STENCIL
? GL_FRAMEBUFFER_DEFAULT : att->Type;
If this fixes the problem, I'd go with this version instead, as I find
it a lot easier to understand.
> ? GL_FRAMEBUFFER_DEFAULT : att->Type;
>
> But seems somewhat verbose.
>
>
> src/mesa/main/fbobject.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 044bd63..eee0b99 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -3757,7 +3757,8 @@
> _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
> */
> *params = (_mesa_is_winsys_fbo(buffer) &&
> ((attachment != GL_DEPTH && attachment !=
> GL_STENCIL) ||
> - (att->Type != GL_NONE)))
> + (att->Type != GL_NONE))) &&
> + att->Type != GL_NONE
> ? GL_FRAMEBUFFER_DEFAULT : att->Type;
> return;
> case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
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