[Mesa-dev] [PATCH v2 3/5] r600: implement DDIV

Ilia Mirkin imirkin at alum.mit.edu
Thu Jan 19 17:45:16 UTC 2017


On Thu, Jan 19, 2017 at 12:40 PM, Nicolai Hähnle
<nicolai.haehnle at amd.com> wrote:
> On 19.01.2017 17:50, Ilia Mirkin wrote:
>>
>> NVIDIA can't do division either (double or otherwise - but double is
>> even worse since the rcp is only half there). It has some fancy
>> functions which get things like division, sqrt, etc.
>
>
> What does that mean, precisely? It might make sense to have a cap-bit after
> all, and then if somebody can be bothered to do it, have the front-end
> generate TGSI for the kind of Newton-Raphson code that LLVM implements for
> GCN.

Well, there are 2 64-bit "special" (i.e. beyond
add/mul/fma/conversion) operations available - "rcp64h" and "rsq64h".
These operations consume a double, and produce the high 32 bits of the
result. Everything else has to be done by hand. For rcp/rsq, that
means newton-raphson steps, for sqrt and div, that can mean a lot
more, depending on how accurate you want it.

IMHO this is something that should be left up to the drivers.

Cheers,

  -ilia


More information about the mesa-dev mailing list