[Mesa-dev] [PATCH 29/31] radv: handle prim id inputs to fragment shader.
Dave Airlie
airlied at gmail.com
Fri Jan 20 03:03:25 UTC 2017
From: Dave Airlie <airlied at redhat.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 16 +++++++++++++++-
1 file changed, 15 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 21c1122..92a2c96 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -701,7 +701,17 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
unsigned val;
val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
radeon_set_context_reg(cmd_buffer->cs, R_028644_SPI_PS_INPUT_CNTL_0 + 4 * ps_offset, val);
- ps_offset = 1;
+ ps_offset++;
+ }
+
+ if (ps->info.fs.prim_id_input && (vs->info.vs.prim_id_output != 0xffffffff)) {
+ unsigned vs_offset, flat_shade;
+ unsigned val;
+ vs_offset = vs->info.vs.prim_id_output;
+ flat_shade = true;
+ val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
+ radeon_set_context_reg(cmd_buffer->cs, R_028644_SPI_PS_INPUT_CNTL_0 + 4 * ps_offset, val);
+ ++ps_offset;
}
for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
@@ -720,6 +730,10 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
}
vs_offset = util_bitcount(vs->info.vs.export_mask & ((1u << i) - 1));
+ if (vs->info.vs.prim_id_output != 0xffffffff) {
+ if (vs_offset >= vs->info.vs.prim_id_output)
+ vs_offset++;
+ }
flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
--
2.9.3
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