[Mesa-dev] [PATCH] mesa: call DrawBuffer(s) driver hook in update_framebuffer for windows-system FB
Boyan Ding
boyan.j.ding at gmail.com
Fri Jan 20 09:38:13 UTC 2017
When draw buffers are changed on a bound framebuffer, DrawBuffer(s) hook
should be called. However, it is missing in update_framebuffer with
window-system framebuffer, in which FB's draw buffer state should match
context state, potentially resulting in a change.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99116
Signed-off-by: Boyan Ding <boyan.j.ding at gmail.com>
---
src/mesa/main/framebuffer.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index c06130dc8d..55a6d5c004 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -670,6 +670,16 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
_mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
ctx->Color.DrawBuffer, NULL);
+
+ /* Call device driver function if fb is the bound draw buffer. */
+ if (fb == ctx->DrawBuffer) {
+ if (ctx->Driver.DrawBuffers) {
+ ctx->Driver.DrawBuffers(ctx, ctx->Const.MaxDrawBuffers,
+ ctx->Color.DrawBuffer);
+ } else if (ctx->Driver.DrawBuffer) {
+ ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
+ }
+ }
}
}
else {
--
2.11.0
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