[Mesa-dev] [PATCH 3/7] gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layout

Marek Olšák maraeo at gmail.com
Fri Jan 20 19:07:08 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/gallium/drivers/radeon/r600_texture.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index cba4e7d..0b77c82 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -1177,21 +1177,23 @@ r600_choose_tiling(struct r600_common_screen *rscreen,
 		if (rscreen->chip_class >= SI &&
 		    (templ->bind & PIPE_BIND_CURSOR))
 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
 
 		if (templ->bind & PIPE_BIND_LINEAR)
 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
 
 		/* Textures with a very small height are recommended to be linear. */
 		if (templ->target == PIPE_TEXTURE_1D ||
 		    templ->target == PIPE_TEXTURE_1D_ARRAY ||
-		    templ->height0 <= 4)
+		    /* Only very thin and long 2D textures should benefit from
+		     * linear_aligned. */
+		    (templ->width0 > 8 && templ->height0 <= 2))
 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
 
 		/* Textures likely to be mapped often. */
 		if (templ->usage == PIPE_USAGE_STAGING ||
 		    templ->usage == PIPE_USAGE_STREAM)
 			return RADEON_SURF_MODE_LINEAR_ALIGNED;
 	}
 
 	/* Make small textures 1D tiled. */
 	if (templ->width0 <= 16 || templ->height0 <= 16 ||
-- 
2.7.4



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