[Mesa-dev] [PATCH 3/7] gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layout
Marek Olšák
maraeo at gmail.com
Fri Jan 20 19:07:08 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeon/r600_texture.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index cba4e7d..0b77c82 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -1177,21 +1177,23 @@ r600_choose_tiling(struct r600_common_screen *rscreen,
if (rscreen->chip_class >= SI &&
(templ->bind & PIPE_BIND_CURSOR))
return RADEON_SURF_MODE_LINEAR_ALIGNED;
if (templ->bind & PIPE_BIND_LINEAR)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Textures with a very small height are recommended to be linear. */
if (templ->target == PIPE_TEXTURE_1D ||
templ->target == PIPE_TEXTURE_1D_ARRAY ||
- templ->height0 <= 4)
+ /* Only very thin and long 2D textures should benefit from
+ * linear_aligned. */
+ (templ->width0 > 8 && templ->height0 <= 2))
return RADEON_SURF_MODE_LINEAR_ALIGNED;
/* Textures likely to be mapped often. */
if (templ->usage == PIPE_USAGE_STAGING ||
templ->usage == PIPE_USAGE_STREAM)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
}
/* Make small textures 1D tiled. */
if (templ->width0 <= 16 || templ->height0 <= 16 ||
--
2.7.4
More information about the mesa-dev
mailing list