[Mesa-dev] [PATCH 03/37] glsl: add new uniform fields to be used to restore state from cache
Timothy Arceri
t_arceri at yahoo.com.au
Mon Jan 23 23:12:42 UTC 2017
From: Carl Worth <cworth at cworth.org>
Signed-off-by: Timothy Arceri <timothy.arceri at collabora.com>
---
src/compiler/glsl/link_uniforms.cpp | 4 ++++
src/mesa/main/mtypes.h | 4 ++++
2 files changed, 8 insertions(+)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index a450aa0..8930d26 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1265,6 +1265,10 @@ link_assign_uniform_storage(struct gl_context *ctx,
link_setup_uniform_remap_tables(ctx, prog);
+ /* Set shader cache fields */
+ prog->data->NumUniformDataSlots = num_data_slots;
+ prog->data->UniformDataSlots = data;
+
link_set_uniform_initializers(prog, boolean_true);
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b0a97b3..4ac7531 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2662,6 +2662,10 @@ struct gl_shader_program_data
struct gl_active_atomic_buffer *AtomicBuffers;
unsigned NumAtomicBuffers;
+ /* Shader cache variables used during restore */
+ unsigned NumUniformDataSlots;
+ union gl_constant_value *UniformDataSlots;
+
/** List of all active resources after linking. */
struct gl_program_resource *ProgramResourceList;
unsigned NumProgramResourceList;
--
2.9.3
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