[Mesa-dev] [PATCH 11/37] glsl: Serialize three additional hash tables with program metadata
Timothy Arceri
t_arceri at yahoo.com.au
Mon Jan 23 23:12:50 UTC 2017
From: Carl Worth <cworth at cworth.org>
The three additional tables are AttributeBindings, FragDataBindings,
and FragDataIndexBindings.
The first table (AttributeBindings) was identified as missing by
trying to test the shader cache with a program that called
glGetAttribLocation.
Many thanks to Tapani Pälli <tapani.palli at intel.com>, as it was review
of related work that he had done previously that pointed me to the
necessity to also save and restore FragDataBindings and
FragDataIndexBindings.
---
src/compiler/glsl/shader_cache.cpp | 74 ++++++++++++++++++++++++++++++++++++++
1 file changed, 74 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index acb089c..a6f8238 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -285,6 +285,76 @@ read_uniform_remap_table(struct blob_reader *metadata,
}
}
+struct whte_closure
+{
+ struct blob *blob;
+ size_t num_entries;
+};
+
+static void
+write_hash_table_entry(const char *key, unsigned value, void *closure)
+{
+ struct whte_closure *whte = (struct whte_closure *) closure;
+
+ blob_write_string(whte->blob, key);
+ blob_write_uint32(whte->blob, value);
+
+ whte->num_entries++;
+}
+
+static void
+write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
+{
+ size_t offset;
+ struct whte_closure whte;
+
+ whte.blob = metadata;
+ whte.num_entries = 0;
+
+ offset = metadata->size;
+
+ /* Write a placeholder for the hashtable size. */
+ blob_write_uint32 (metadata, 0);
+
+ hash->iterate(write_hash_table_entry, &whte);
+
+ /* Overwrite with the computed number of entires written. */
+ blob_overwrite_uint32 (metadata, offset, whte.num_entries);
+}
+
+static void
+read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
+{
+ size_t i, num_entries;
+ const char *key;
+ uint32_t value;
+
+ num_entries = blob_read_uint32 (metadata);
+
+ for (i = 0; i < num_entries; i++) {
+ key = blob_read_string(metadata);
+ value = blob_read_uint32(metadata);
+
+ hash->put(value, key);
+ }
+}
+
+static void
+write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
+{
+ write_hash_table(metadata, prog->AttributeBindings);
+ write_hash_table(metadata, prog->FragDataBindings);
+ write_hash_table(metadata, prog->FragDataIndexBindings);
+}
+
+static void
+read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
+{
+ read_hash_table(metadata, prog->AttributeBindings);
+ read_hash_table(metadata, prog->FragDataBindings);
+ read_hash_table(metadata, prog->FragDataIndexBindings);
+}
+
static void
write_shader_parameters(struct blob *metadata,
struct gl_program_parameter_list *params)
@@ -412,6 +482,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
write_uniforms(metadata, prog);
+ write_hash_tables(metadata, prog);
+
blob_write_uint32(metadata, prog->data->linked_stages);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -529,6 +601,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
read_uniforms(&metadata, prog);
+ read_hash_tables(&metadata, prog);
+
prog->data->linked_stages = blob_read_uint32(&metadata);
unsigned mask = prog->data->linked_stages;
--
2.9.3
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