[Mesa-dev] [PATCH 0/2] Reduce CCS_E-related Resolves
Nanley Chery
nanleychery at gmail.com
Tue Jan 24 00:55:39 UTC 2017
This series increases Dota 2 frame rates by about 2.61% on a SKL GT4 at
1080p. The first patch contributes to most of the gain.
In the long-term, I think we'll want to rework our CCS implementation to
perform resolves upon layout transitions. This will reduce the bandwidth
consumed by resolves. I'm currently looking into this.
-Nanley
Nanley Chery (2):
anv/cmd_buffer: Don't temporarily enable CCS_E within a render pass
anv/blorp: Disable partial resolves for transparent black clears
src/intel/vulkan/anv_blorp.c | 10 ++++++++--
src/intel/vulkan/genX_cmd_buffer.c | 6 ++++--
2 files changed, 12 insertions(+), 4 deletions(-)
--
2.11.0
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