[Mesa-dev] [PATCH 0/2] Reduce CCS_E-related Resolves

Nanley Chery nanleychery at gmail.com
Tue Jan 24 00:55:39 UTC 2017


This series increases Dota 2 frame rates by about 2.61% on a SKL GT4 at
1080p. The first patch contributes to most of the gain.

In the long-term, I think we'll want to rework our CCS implementation to
perform resolves upon layout transitions. This will reduce the bandwidth
consumed by resolves. I'm currently looking into this.

-Nanley

Nanley Chery (2):
  anv/cmd_buffer: Don't temporarily enable CCS_E within a render pass
  anv/blorp: Disable partial resolves for transparent black clears

 src/intel/vulkan/anv_blorp.c       | 10 ++++++++--
 src/intel/vulkan/genX_cmd_buffer.c |  6 ++++--
 2 files changed, 12 insertions(+), 4 deletions(-)

-- 
2.11.0



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