[Mesa-dev] [PATCH HACK] radeonsi: patch shader binary to use LEGACY variants of MUL/MAD
Ilia Mirkin
imirkin at alum.mit.edu
Tue Jan 24 03:51:20 UTC 2017
There are variants of the instructions that don't have legacy versions
that we don't prevent from being selected. As such, I think this
approach is doomed.
Not for inclusion upstream.
---
On top of everything, totally untested. And also unsure I got the instruction
patching logic right - just going off of a brief glance at the GCN docs.
src/gallium/drivers/radeonsi/si_pipe.c | 2 +-
src/gallium/drivers/radeonsi/si_shader.c | 53 +++++++++++++++++++++++++++++++-
2 files changed, 53 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index b41e5da..a49ebca 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -414,6 +414,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+ case PIPE_CAP_TGSI_MUL_ZERO_WINS:
return 1;
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
@@ -465,7 +466,6 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_TGSI_MUL_ZERO_WINS:
return 0;
case PIPE_CAP_QUERY_BUFFER_OBJECT:
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 5ca974e..fece98f 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -6132,6 +6132,57 @@ static unsigned si_get_shader_binary_size(struct si_shader *shader)
return size;
}
+static void si_shader_binary_upload_patch(struct si_shader *shader, unsigned *ptr)
+{
+ const struct radeon_shader_binary *mainb = &shader->binary;
+
+ if (!shader->selector->info.properties[TGSI_PROPERTY_MUL_ZERO_WINS]) {
+ util_memcpy_cpu_to_le32(ptr, mainb->code, mainb->code_size);
+ return;
+ }
+
+ /* Binary-patch V_MUL_F32 (GCN1: 0x8, GCN3: 0x5) into V_MUL_LEGACY_F32
+ * (GCN1: 0x7, 0x4) and V_MAD_F32 (GCN1: 0x141, GCN3: 0x1c1) into
+ * V_MAD_LEGACY_F32 (GCN1: 0x140, GCN3: 0x1c0).
+ *
+ * TODO: Also replace V_MAC_F32? The legacy variant is gone on GCN3.
+ *
+ * Detect the VOP2 and VOP3a encodings and patch them. All other
+ * encodings are 8 bytes, just pass them through.
+ */
+ const unsigned mul_op =
+ shader->selector->screen->b.chip_class < VI ? 0x8 : 0x5;
+ const unsigned mad_op =
+ shader->selector->screen->b.chip_class < VI ? 0x141 : 0x1c1;
+ int i;
+ unsigned *code = (unsigned *)mainb->code;
+ for (i = 0; i < mainb->code_size / 4; i++) {
+ if ((*code & (1U << 31)) == 0) {
+ unsigned opcode = (*code >> 25) & 0x7f;
+ if (opcode == mul_op)
+ *ptr++ = util_cpu_to_le32(
+ (*code++ & 0x80ffffff) |
+ (opcode - 1) << 25);
+ else
+ *ptr++ = util_cpu_to_le32(*code++);
+ } else if ((*code & (0xFCU << 24)) == 0xD0000000) {
+ unsigned opcode = (*code >> 16) & 0x3ff;
+ if (opcode == mad_op || opcode == 0x100 + mul_op)
+ *ptr++ = util_cpu_to_le32(
+ (*code++ & 0xfc00ffff) |
+ (opcode - 1) << 16);
+ else
+ *ptr++ = util_cpu_to_le32(*code++);
+ *ptr++ = util_cpu_to_le32(*code++);
+ i++;
+ } else {
+ *ptr++ = util_cpu_to_le32(*code++);
+ *ptr++ = util_cpu_to_le32(*code++);
+ i++;
+ }
+ }
+}
+
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
{
const struct radeon_shader_binary *prolog =
@@ -6163,7 +6214,7 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
ptr += prolog->code_size;
}
- util_memcpy_cpu_to_le32(ptr, mainb->code, mainb->code_size);
+ si_shader_binary_upload_patch(shader, (unsigned *)ptr);
ptr += mainb->code_size;
if (epilog)
--
2.10.2
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