[Mesa-dev] [PATCH 1/2] r600g: use ieee variants of multiplication instructions

Matteo Bruni matteo.mystral at gmail.com
Tue Jan 24 18:11:41 UTC 2017


2017-01-24 3:18 GMT+01:00 Ilia Mirkin <imirkin at alum.mit.edu>:
> This matches the behavior of most other drivers, including nouveau.

Doesn't this break all the applications depending on d3d9 NaN behavior
(including, but not limited to, d3d9 games in Wine) on r600g?

If I got this right, flipping around the two patches in this series
and enabling the TGSI_PROPERTY_MUL_ZERO_WINS flag for OpenGL
non-compute shaders (if that's not the case already) should avoid
regressions.


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