[Mesa-dev] [PATCH] mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform[1234](i|ui)64vARB functions
Nicolai Hähnle
nhaehnle at gmail.com
Wed Jan 25 08:26:23 UTC 2017
On 25.01.2017 01:17, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> All of the functions were passing 1 to _mesa_uniform instead of passing
> count.
>
> Fixes 16 unsed parameter warnings like:
>
> main/uniforms.c: In function ‘_mesa_Uniform1i64vARB’:
> main/uniforms.c:1692:47: warning: unused parameter ‘count’ [-Wunused-parameter]
> _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
> ^~~~~
>
> This is why I build with extra warnings enabled. Unfortunately, there
> are so many unused parameter warnings in Mesa that I didn't notice these
> added warnings for over 6 months. :(
Some tool to monitor regressions in warnings would be great...
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/uniforms.c | 32 ++++++++++++++++----------------
> 1 file changed, 16 insertions(+), 16 deletions(-)
>
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 29a1155..3b645cb 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -1683,28 +1683,28 @@ void GLAPIENTRY
> _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
> {
> GET_CURRENT_CONTEXT(ctx);
> - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 1);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
> {
> GET_CURRENT_CONTEXT(ctx);
> - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 2);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
> {
> GET_CURRENT_CONTEXT(ctx);
> - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 3);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
> {
> GET_CURRENT_CONTEXT(ctx);
> - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 4);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 4);
> }
>
> void GLAPIENTRY
> @@ -1751,28 +1751,28 @@ void GLAPIENTRY
> _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
> {
> GET_CURRENT_CONTEXT(ctx);
> - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 1);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 1);
> }
>
> void GLAPIENTRY
> _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
> {
> GET_CURRENT_CONTEXT(ctx);
> - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 2);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 2);
> }
>
> void GLAPIENTRY
> _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
> {
> GET_CURRENT_CONTEXT(ctx);
> - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 3);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 3);
> }
>
> void GLAPIENTRY
> _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
> {
> GET_CURRENT_CONTEXT(ctx);
> - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 4);
> + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 4);
> }
>
> /* DSA entrypoints */
> @@ -1835,7 +1835,7 @@ _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, cons
> struct gl_shader_program *shProg =
> _mesa_lookup_shader_program_err(ctx, program,
> "glProgramUniform1i64vARB");
> - _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 1);
> + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 1);
> }
>
> void GLAPIENTRY
> @@ -1845,7 +1845,7 @@ _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, con
> struct gl_shader_program *shProg =
> _mesa_lookup_shader_program_err(ctx, program,
> "glProgramUniform2i64vARB");
> - _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 2);
> + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 2);
> }
>
> void GLAPIENTRY
> @@ -1855,7 +1855,7 @@ _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, con
> struct gl_shader_program *shProg =
> _mesa_lookup_shader_program_err(ctx, program,
> "glProgramUniform3i64vARB");
> - _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 3);
> + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 3);
> }
>
> void GLAPIENTRY
> @@ -1865,7 +1865,7 @@ _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, con
> struct gl_shader_program *shProg =
> _mesa_lookup_shader_program_err(ctx, program,
> "glProgramUniform4i64vARB");
> - _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 4);
> + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 4);
> }
>
> void GLAPIENTRY
> @@ -1927,7 +1927,7 @@ _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, co
> struct gl_shader_program *shProg =
> _mesa_lookup_shader_program_err(ctx, program,
> "glProgramUniform1ui64vARB");
> - _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 1);
> + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 1);
> }
>
> void GLAPIENTRY
> @@ -1937,7 +1937,7 @@ _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, co
> struct gl_shader_program *shProg =
> _mesa_lookup_shader_program_err(ctx, program,
> "glProgramUniform2ui64vARB");
> - _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 2);
> + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 2);
> }
>
> void GLAPIENTRY
> @@ -1947,7 +1947,7 @@ _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, co
> struct gl_shader_program *shProg =
> _mesa_lookup_shader_program_err(ctx, program,
> "glProgramUniform3ui64vARB");
> - _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 3);
> + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 3);
> }
>
> void GLAPIENTRY
> @@ -1957,5 +1957,5 @@ _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, co
> struct gl_shader_program *shProg =
> _mesa_lookup_shader_program_err(ctx, program,
> "glProgramUniform4ui64vARB");
> - _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 4);
> + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 4);
> }
>
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