[Mesa-dev] [PATCH 1/4] mesa: Trivial clean-ups in uniform_query.cpp
Manolova, Plamena
plamena.manolova at intel.com
Wed Jan 25 12:24:28 UTC 2017
Looks good to me :) Reviewed-by: Plamena Manolova <
plamena.manolova at intel.com>
On Wed, Jan 25, 2017 at 1:30 AM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This is C++, so we can mix code and declarations. Doing so allows
> constification.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/uniform_query.cpp | 12 ++++--------
> 1 file changed, 4 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp
> b/src/mesa/main/uniform_query.cpp
> index d5a2d0f..c2429c1 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -992,10 +992,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct
> gl_shader_program *shProg,
> const GLvoid *values, enum glsl_base_type basicType)
> {
> unsigned offset;
> - unsigned vectors;
> - unsigned components;
> - unsigned elements;
> - int size_mul;
> struct gl_uniform_storage *const uni =
> validate_uniform_parameters(ctx, shProg, location, count,
> &offset, "glUniformMatrix");
> @@ -1009,11 +1005,11 @@ _mesa_uniform_matrix(struct gl_context *ctx,
> struct gl_shader_program *shProg,
> }
>
> assert(basicType == GLSL_TYPE_FLOAT || basicType == GLSL_TYPE_DOUBLE);
> - size_mul = basicType == GLSL_TYPE_DOUBLE ? 2 : 1;
> + const unsigned size_mul = basicType == GLSL_TYPE_DOUBLE ? 2 : 1;
>
> assert(!uni->type->is_sampler());
> - vectors = uni->type->matrix_columns;
> - components = uni->type->vector_elements;
> + const unsigned vectors = uni->type->matrix_columns;
> + const unsigned components = uni->type->vector_elements;
>
> /* Verify that the types are compatible. This is greatly simplified
> for
> * matrices because they can only have a float base type.
> @@ -1084,7 +1080,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct
> gl_shader_program *shProg,
>
> /* Store the data in the "actual type" backing storage for the uniform.
> */
> - elements = components * vectors;
> + const unsigned elements = components * vectors;
>
> if (!transpose) {
> memcpy(&uni->storage[size_mul * elements * offset], values,
> --
> 2.7.4
>
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> mesa-dev at lists.freedesktop.org
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>
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