[Mesa-dev] [PATCH] gallium/radeon: add a new HUD query for the number of mapped buffers
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Jan 25 16:09:24 UTC 2017
On 01/25/2017 05:05 PM, Christian König wrote:
> Am 25.01.2017 um 16:12 schrieb Samuel Pitoiset:
>>
>>
>> On 01/25/2017 04:01 PM, Samuel Pitoiset wrote:
>>>
>>>
>>> On 01/25/2017 03:55 PM, Christian König wrote:
>>>> Am 25.01.2017 um 15:19 schrieb Samuel Pitoiset:
>>>>>
>>>>>
>>>>> On 01/25/2017 03:56 AM, Michel Dänzer wrote:
>>>>>> On 25/01/17 12:05 AM, Marek Olšák wrote:
>>>>>>> On Tue, Jan 24, 2017 at 2:17 PM, Christian König
>>>>>>> <deathsimple at vodafone.de> wrote:
>>>>>>>> Am 24.01.2017 um 11:44 schrieb Samuel Pitoiset:
>>>>>>>>> On 01/24/2017 11:38 AM, Nicolai Hähnle wrote:
>>>>>>>>>> On 24.01.2017 11:34, Samuel Pitoiset wrote:
>>>>>>>>>>> On 01/24/2017 11:31 AM, Nicolai Hähnle wrote:
>>>>>>>>>>>> On 24.01.2017 11:25, Samuel Pitoiset wrote:
>>>>>>>>>>>>> On 01/24/2017 07:39 AM, Michel Dänzer wrote:
>>>>>>>>>>>>>> On 24/01/17 05:44 AM, Samuel Pitoiset wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Useful when debugging applications which map too much VRAM.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Is the number of mapped buffers really useful, as opposed to
>>>>>>>>>>>>>> the
>>>>>>>>>>>>>> total
>>>>>>>>>>>>>> size of buffer mappings? Even if it was the latter though, it
>>>>>>>>>>>>>> doesn't
>>>>>>>>>>>>>> show which mappings are for BOs in VRAM vs GTT, does it?
>>>>>>>>>>>>>> Also, even
>>>>>>>>>>>>>> the
>>>>>>>>>>>>>> total size of mappings of BOs currently in VRAM doesn't
>>>>>>>>>>>>>> directly
>>>>>>>>>>>>>> reflect
>>>>>>>>>>>>>> the pressure on the CPU visible part of VRAM — only the BOs
>>>>>>>>>>>>>> which are
>>>>>>>>>>>>>> actively being accessed by the CPU contribute to that.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> It's actually useful to know the number of mapped buffers, but
>>>>>>>>>>>>> maybe
>>>>>>>>>>>>> it
>>>>>>>>>>>>> would be better to have two separate counters for GTT and
>>>>>>>>>>>>> VRAM.
>>>>>>>>>>>>> Although
>>>>>>>>>>>>> the number of mapped buffers in VRAM is most of the time very
>>>>>>>>>>>>> high
>>>>>>>>>>>>> compared to GTT AFAIK.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I will submit in a follow-up patch, something which reduces
>>>>>>>>>>>>> the number
>>>>>>>>>>>>> of mapped buffers in VRAM (when a BO has been mapped only
>>>>>>>>>>>>> once). And
>>>>>>>>>>>>> this new counter helped me.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Michel's point probably means that reducing the number/size of
>>>>>>>>>>>> mapped
>>>>>>>>>>>> VRAM buffers isn't actually that important though.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> It seems useful for apps which map more than 256MB of VRAM.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> True, if all of that range is actually used by the CPU (which may
>>>>>>>>>> well
>>>>>>>>>> happen, of course). If I understand Michel correctly (and this
>>>>>>>>>> was news
>>>>>>>>>> to me as well), if 1GB of VRAM is mapped, but only 64MB of
>>>>>>>>>> that are
>>>>>>>>>> regularly accessed by the CPU, then the kernel will migrate all
>>>>>>>>>> of the
>>>>>>>>>> rest into non-visible VRAM.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> And this can hurt us, for example DXMD maps over 500MB of VRAM.
>>>>>>>>> And a
>>>>>>>>> bunch of BOs are only mapped once.
>>>>>>>>
>>>>>>>>
>>>>>>>> But when they are mapped once that won't be a problem.
>>>>>>>>
>>>>>>>> Again as Michel noted when a VRAM buffer is mapped it is migrated
>>>>>>>> into the
>>>>>>>> visible parts of VRAM on access, not on mapping.
>>>>>>>>
>>>>>>>> In other words you can map all your VRAM buffers and keep them
>>>>>>>> mapped and
>>>>>>>> that won't hurt anybody.
>>>>>>>
>>>>>>> Are you saying that I can map 2 GB of VRAM and it will all stay in
>>>>>>> VRAM and I'll get maximum performance if it's not accessed by the
>>>>>>> CPU
>>>>>>> too much?
>>>>>>
>>>>>> Yes, that's how it's supposed to work.
>>>>>>
>>>>>>
>>>>>>> Are you sure it won't have any adverse effects on anything?
>>>>>>
>>>>>> That's a pretty big statement. :) Bugs happen.
>>>>>>
>>>>>>
>>>>>>> Having useless memory mappings certainly must have some negative
>>>>>>> effect on something. It doesn't seem like a good idea to have a
>>>>>>> lot of
>>>>>>> mapped memory that doesn't have to be mapped.
>>>>>>
>>>>>> I guess e.g. the bookkeeping overhead might become significant with
>>>>>> large numbers of mappings. Maybe the issue Sam has been looking
>>>>>> into is
>>>>>> actually related to something like that, not to VRAM?
>>>>>
>>>>> Well, with some games that new query can report more than 6.8k mapped
>>>>> buffers (both VRAM/GTT) but a bunch are for VRAM. And more than 1GB of
>>>>> mapped VRAM.
>>>>>
>>>>> When I look at the number of bytes moved by TTM, the counter is also
>>>>> very high in these apps and most likely tied to the slowdowns. The
>>>>> kernel memory manager is moving data almost all the time... Presumably
>>>>> it's because of that aperture limit of 256MB.
>>>>
>>>> That is most likely an incorrect assumption. From experience I would
>>>> rather expect that we move buffers in/out of VRAM because we run out of
>>>> it during command submission.
>>>>
>>>> You should take a look at amdgpu_vram_mm and confirm that the visible
>>>> usage is around it's maximum (256MB).
>>>
>>> man size:1048576 pages, ram usage:166MB, vis usage:19MB
>>>
>>> Presumably, the "vis usage" thing is what should I look?
>>
>> Well, it's always around 255MB. Sometimes 250MB but not less.
>>
>> Example:
>>
>> man size:1048576 pages, ram usage:3215MB, vis usage:255MB
>
>
> Well that is indeed way to much. What application are you testing here?
Are you on IRC? My nickname is hakzsam.
>
> Regards,
> Christian.
>
>>
>>>
>>>>
>>>> Regards,
>>>> Christian.
>>>>
>>>>> I would like to approach the problem by reducing the amount of vram
>>>>> needed by the userspace in order to prevent TTM to move lot of data...
>>>>>
>>>>> Anyway, I'm going to push this patch.
>>>>>
>>>>>>
>>>>>>
>>>>
>
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