[Mesa-dev] [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 25 17:34:17 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #56 from Grazvydas Ignotas <notasas at gmail.com> ---
Is the async I/O thread doing a lot of memory allocations?
If so, perhaps the malloc implementation is slowed down by having large amount
of small allocs/frees from shader compiles and/or fragmentation of it's free
space. I wonder if it's possible to put mesa on a separate allocator without
affecting the rest of the app.
If the game is 32bit, it could also be that the address space is almost fully
mapped and mmap is struggling to find holes to fit the new allocations in.
Just some random guesses there.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170125/d3cc097e/attachment.html>
More information about the mesa-dev
mailing list