[Mesa-dev] [PATCH 2/2] anv: enable VK_KHR_shader_draw_parameters
Jason Ekstrand
jason at jlekstrand.net
Wed Jan 25 19:21:45 UTC 2017
Is there something we need to do here to plumb gl_DrawId through
correctly? I'm pretty sure we have exactly zero code for that.
On Wed, Jan 25, 2017 at 10:55 AM, Lionel Landwerlin <
lionel.g.landwerlin at intel.com> wrote:
> Enables 10 tests from:
>
> dEQP-VK.draw.shader_draw_parameters.*
>
> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
> ---
> src/intel/vulkan/anv_device.c | 4 ++++
> src/intel/vulkan/anv_pipeline.c | 1 +
> 2 files changed, 5 insertions(+)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index b24949c5f4..115f011705 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -268,6 +268,10 @@ static const VkExtensionProperties
> device_extensions[] = {
> .extensionName = VK_KHR_MAINTENANCE1_EXTENSION_NAME,
> .specVersion = 1,
> },
> + {
> + .extensionName = VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME,
> + .specVersion = 1,
> + }
> };
>
> static void *
> diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_
> pipeline.c
> index 2060c6d2f6..ca3823c2b6 100644
> --- a/src/intel/vulkan/anv_pipeline.c
> +++ b/src/intel/vulkan/anv_pipeline.c
> @@ -127,6 +127,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
> const struct nir_spirv_supported_extensions supported_ext = {
> .float64 = device->instance->physicalDevice.info.gen >= 8,
> .tessellation = true,
> + .draw_parameters = true,
> };
>
> nir_function *entry_point =
> --
> 2.11.0
>
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