[Mesa-dev] [PATCH 2/4] i965: Use a better guardband calculation.

Kenneth Graunke kenneth at whitecape.org
Thu Jan 26 08:51:07 UTC 2017


On Thursday, January 26, 2017 10:18:32 AM PST Pohjolainen, Topi wrote:
> On Sun, Jan 22, 2017 at 10:42:17PM -0800, Kenneth Graunke wrote:
> > From: Jason Ekstrand <jason at jlekstrand.net>
> > 
> > (Patch co-authored by Jason and Ken.)
> > 
> > We scaled the guardband based on the viewport size, but failed to
> > take into account the translation portion of the viewport transform.
> > 
> > This meant the guardband was always centered around the origin.
> > We want it to be centered around the screen-space drawing area,
> > which is the intersection of the viewport and the render target.
> > 
> > At best, getting this wrong would reduce the guardband's effectiveness
> > in some cases.  At worst, it might break things - objects outside of the
> > guardband are trivially rejected, so getting the guardband in the wrong
> > place and leaving guardband clipping enabled could cause problems.
> > 
> > Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> > ---
> >  src/mesa/drivers/dri/i965/brw_state.h           |   5 +
> >  src/mesa/drivers/dri/i965/gen6_viewport_state.c | 129 ++++++++++++++++++++----
> >  src/mesa/drivers/dri/i965/gen7_viewport_state.c |  39 +++----
> >  src/mesa/drivers/dri/i965/gen8_viewport_state.c |  48 ++-------
> >  4 files changed, 139 insertions(+), 82 deletions(-)
> > 
> > diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
> > index ec6006c3fc6..36307c7ef90 100644
> > --- a/src/mesa/drivers/dri/i965/brw_state.h
> > +++ b/src/mesa/drivers/dri/i965/brw_state.h
> > @@ -454,6 +454,11 @@ use_state_point_size(const struct brw_context *brw)
> >            (brw->vue_map_geom_out.slots_valid & VARYING_BIT_PSIZ) == 0;
> >  }
> >  
> > +void brw_calculate_guardband_size(const struct gen_device_info *devinfo,
> > +                                  uint32_t fb_width, uint32_t fb_height,
> > +                                  float m00, float m11, float m30, float m31,
> > +                                  float *xmin, float *xmax,
> > +                                  float *ymin, float *ymax);
> >  
> >  #ifdef __cplusplus
> >  }
> > diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
> > index 2e08f1a1290..3968456413e 100644
> > --- a/src/mesa/drivers/dri/i965/gen6_viewport_state.c
> > +++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
> > @@ -33,18 +33,118 @@
> >  #include "main/framebuffer.h"
> >  #include "main/viewport.h"
> >  
> > +void
> > +brw_calculate_guardband_size(const struct gen_device_info *devinfo,
> > +                             uint32_t fb_width, uint32_t fb_height,
> > +                             float m00, float m11, float m30, float m31,
> > +                             float *xmin, float *xmax,
> > +                             float *ymin, float *ymax)
> > +{
> > +   /* According to the "Vertex X,Y Clamping and Quantization" section of the
> > +    * Strips and Fans documentation:
> > +    *
> > +    * "The vertex X and Y screen-space coordinates are also /clamped/ to the
> > +    *  fixed-point "guardband" range supported by the rasterization hardware"
> > +    *
> > +    * and
> > +    *
> > +    * "In almost all circumstances, if an object???s vertices are actually
> > +    *  modified by this clamping (i.e., had X or Y coordinates outside of
> > +    *  the guardband extent the rendered object will not match the intended
> > +    *  result.  Therefore software should take steps to ensure that this does
> > +    *  not happen - e.g., by clipping objects such that they do not exceed
> > +    *  these limits after the Drawing Rectangle is applied."
> > +    *
> > +    * I believe the fundamental restriction is that the rasterizer (in
> > +    * the SF/WM stages) have a limit on the number of pixels that can be
> > +    * rasterized.  We need to ensure any coordinates beyond the rasterizer
> > +    * limit are handled by the clipper.  So effectively that limit becomes
> > +    * the clipper's guardband size.
> > +    *
> > +    * It goes on to say:
> > +    *
> > +    * "In addition, in order to be correctly rendered, objects must have a
> > +    *  screenspace bounding box not exceeding 8K in the X or Y direction.
> > +    *  This additional restriction must also be comprehended by software,
> > +    *  i.e., enforced by use of clipping."
> > +    *
> > +    * This makes no sense.  Gen7+ hardware supports 16K render targets,
> > +    * and you definitely need to be able to draw polygons that fill the
> > +    * surface.  Our assumption is that the rasterizer was limited to 8K
> > +    * on Sandybridge, which only supports 8K surfaces, and it was actually
> > +    * increased to 16K on Ivybridge and later.
> > +    *
> > +    * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
> > +    *
> > +    * The SF_CLIP_VIEWPORT documentation also restricts these fields
> > +    * (related to WaGuardbandSize, which seems to have something to do
> > +    * with fixed point math precision).
> > +    *
> > +    * For XMin/YMin, it says:
> > +    *    "Minimum allowed value for this field is -16384."
> > +    *
> > +    * For XMax/YMax, it says:
> > +    *    "Maximum allowed value for this field is 16383."
> > +    *
> > +    * I'm choosing to interpret this as a screenspace limit rather than
> > +    * a limit on the resulting NDC coordinates.  It's not entirely clear.
> > +    */
> > +   const float gb_size = devinfo->gen >= 7 ? 16384.0f : 8192.0f;
> > +
> > +   if (m00 != 0 && m11 != 0) {
> > +      /* First, we compute the screen-space render area */
> > +      const float ss_ra_xmin = MIN3(        0, m30 + m00, m30 - m00);
> > +      const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
> > +      const float ss_ra_ymin = MIN3(        0, m31 + m11, m31 - m11);
> > +      const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
> > +
> > +      /* We want the guardband to be centered on that */
> > +      const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
> > +      const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
> > +      const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
> > +      const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
> 
> I need to start asking questions: Here we seem to apply the 16k (or gen6 8k)
> in both directions: [center - 16k, center + 16k]. So the actual box size is
> 32k? Is this intention?

Yes - I think it's right, though I've been confused by this many times.

Let's say we have a 16384x16384 render target, and we've set the
viewport in the common manner - centered in the middle, and covering
the entire render target.

The viewport always has NDC coordinates of [-1.0, 1.0] - which is 2.0
units wide.  Here's a picture:

   (0, 0)            (16384, 0)
 <-1.0, -1.0>        <1.0, -1.0>

     +-------------------+
     |         ^         |
     |         |         |
     |    8192 |         |
     |         v         |
     |         X         |
     |                   |
     |                   |
     |                   |
     |                   |
     +-------------------+

 (0, 16384)         (16384, 16384)
 < 1.0, -1.0>        <1.0, 1.0 >

Starting with 32768 should give us something 2.0 units wide, fitting
the [-1.0, 1.0] range.

Note that we also did this before - we were trying to limit the
guardband to 8192 pixels, but we programmed it to [-8192, 8192]
before scaling.

Maybe I need to try and preserve Ben's picture and comments (deleted
below) somehow...

> > +
> > +      /* Now we need it in native device coordinates */
> > +      const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
> > +      const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
> > +      const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
> > +      const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
> 
> Here we seem to get 2x size as well, m00 is half width and m11 half height.
> Is this the intention?
> 
> > +
> > +      /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
> > +       * flipped upside-down.  X should be fine though.
> > +       */
> > +      assert(ndc_gb_xmin <= ndc_gb_xmax);
> > +      *xmin = ndc_gb_xmin;
> > +      *xmax = ndc_gb_xmax;
> > +      *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
> > +      *ymax = MIN2(MAX2(ndc_gb_ymin, ndc_gb_ymax), 16383);
> > +   } else {
> > +      /* The viewport scales to 0, so nothing will be rendered. */
> > +      *xmin = 0.0f;
> > +      *xmax = 0.0f;
> > +      *ymin = 0.0f;
> > +      *ymax = 0.0f;
> > +   }
> > +}
> > +
> >  static void
> >  gen6_upload_sf_and_clip_viewports(struct brw_context *brw)
> >  {
> >     struct gl_context *ctx = &brw->ctx;
> > +   const struct gen_device_info *devinfo = &brw->screen->devinfo;
> >     struct gen6_sf_viewport *sfv;
> >     struct brw_clipper_viewport *clv;
> >     GLfloat y_scale, y_bias;
> > -   const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
> >  
> >     /* BRW_NEW_VIEWPORT_COUNT */
> >     const unsigned viewport_count = brw->clip.viewport_count;
> >  
> > +   /* _NEW_BUFFERS */
> > +   struct gl_framebuffer *fb = ctx->DrawBuffer;
> > +   const bool render_to_fbo = _mesa_is_user_fbo(fb);
> > +   const uint32_t fb_width = _mesa_geometric_width(ctx->DrawBuffer);
> > +   const uint32_t fb_height = _mesa_geometric_height(ctx->DrawBuffer);
> > +
> >     sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
> >                           sizeof(*sfv) * viewport_count,
> >                           32, &brw->sf.vp_offset);
> > @@ -54,13 +154,12 @@ gen6_upload_sf_and_clip_viewports(struct brw_context *brw)
> >                           sizeof(*clv) * viewport_count,
> >                           32, &brw->clip.vp_offset);
> >  
> > -   /* _NEW_BUFFERS */
> >     if (render_to_fbo) {
> >        y_scale = 1.0;
> >        y_bias = 0.0;
> >     } else {
> >        y_scale = -1.0;
> > -      y_bias = (float)_mesa_geometric_height(ctx->DrawBuffer);
> > +      y_bias = (float)fb_height;
> >     }
> >  
> >     for (unsigned i = 0; i < viewport_count; i++) {
> > @@ -75,25 +174,11 @@ gen6_upload_sf_and_clip_viewports(struct brw_context *brw)
> >        sfv[i].m31 = translate[1] * y_scale + y_bias;
> >        sfv[i].m32 = translate[2];
> >  
> > -      /* According to the "Vertex X,Y Clamping and Quantization" section of the
> > -       * Strips and Fans documentation, objects must not have a screen-space
> > -       * extents of over 8192 pixels, or they may be mis-rasterized.  The maximum
> > -       * screen space coordinates of a small object may larger, but we have no
> > -       * way to enforce the object size other than through clipping.
> > -       *
> > -       * If you're surprised that we set clip to -gbx to +gbx and it seems like
> > -       * we'll end up with 16384 wide, note that for a 8192-wide render target,
> > -       * we'll end up with a normal (-1, 1) clip volume that just covers the
> > -       * drawable.
> > -       */
> > -      const float maximum_post_clamp_delta = 8192;
> > -      float gbx = maximum_post_clamp_delta / ctx->ViewportArray[i].Width;
> > -      float gby = maximum_post_clamp_delta / ctx->ViewportArray[i].Height;
> > -
> > -      clv[i].xmin = -gbx;
> > -      clv[i].xmax = gbx;
> > -      clv[i].ymin = -gby;
> > -      clv[i].ymax = gby;
> > +      brw_calculate_guardband_size(devinfo, fb_width, fb_height,
> > +                                   sfv[i].m00, sfv[i].m11,
> > +                                   sfv[i].m30, sfv[i].m31,
> > +                                   &clv[i].xmin, &clv[i].xmax,
> > +                                   &clv[i].ymin, &clv[i].ymax);
> >     }
> >  
> >     brw->ctx.NewDriverState |= BRW_NEW_SF_VP | BRW_NEW_CLIP_VP;
> > diff --git a/src/mesa/drivers/dri/i965/gen7_viewport_state.c b/src/mesa/drivers/dri/i965/gen7_viewport_state.c
> > index c447331a2e5..000f238f3fe 100644
> > --- a/src/mesa/drivers/dri/i965/gen7_viewport_state.c
> > +++ b/src/mesa/drivers/dri/i965/gen7_viewport_state.c
> > @@ -33,13 +33,19 @@ static void
> >  gen7_upload_sf_clip_viewport(struct brw_context *brw)
> >  {
> >     struct gl_context *ctx = &brw->ctx;
> > +   const struct gen_device_info *devinfo = &brw->screen->devinfo;
> >     GLfloat y_scale, y_bias;
> > -   const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
> >     struct gen7_sf_clip_viewport *vp;
> >  
> >     /* BRW_NEW_VIEWPORT_COUNT */
> >     const unsigned viewport_count = brw->clip.viewport_count;
> >  
> > +   /* _NEW_BUFFERS */
> > +   struct gl_framebuffer *fb = ctx->DrawBuffer;
> > +   const bool render_to_fbo = _mesa_is_user_fbo(fb);
> > +   const uint32_t fb_width = _mesa_geometric_width(ctx->DrawBuffer);
> > +   const uint32_t fb_height = _mesa_geometric_height(ctx->DrawBuffer);
> > +
> >     vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
> >                          sizeof(*vp) * viewport_count, 64,
> >                          &brw->sf.vp_offset);
> > @@ -52,34 +58,13 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
> >        y_bias = 0.0;
> >     } else {
> >        y_scale = -1.0;
> > -      y_bias = (float)_mesa_geometric_height(ctx->DrawBuffer);
> > +      y_bias = (float)fb_height;
> >     }
> >  
> >     for (unsigned i = 0; i < viewport_count; i++) {
> >        float scale[3], translate[3];
> >        _mesa_get_viewport_xform(ctx, i, scale, translate);
> >  
> > -      /* According to the "Vertex X,Y Clamping and Quantization" section of
> > -       * the Strips and Fans documentation, objects must not have a
> > -       * screen-space extents of over 8192 pixels, or they may be
> > -       * mis-rasterized.  The maximum screen space coordinates of a small
> > -       * object may larger, but we have no way to enforce the object size
> > -       * other than through clipping.
> > -       *
> > -       * If you're surprised that we set clip to -gbx to +gbx and it seems
> > -       * like we'll end up with 16384 wide, note that for a 8192-wide render
> > -       * target, we'll end up with a normal (-1, 1) clip volume that just
> > -       * covers the drawable.
> > -       */
> > -      const float maximum_guardband_extent = 8192;
> > -      const float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width;
> > -      const float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height;
> > -
> > -      vp[i].guardband.xmin = -gbx;
> > -      vp[i].guardband.xmax = gbx;
> > -      vp[i].guardband.ymin = -gby;
> > -      vp[i].guardband.ymax = gby;
> > -
> >        /* _NEW_VIEWPORT */
> >        vp[i].viewport.m00 = scale[0];
> >        vp[i].viewport.m11 = scale[1] * y_scale;
> > @@ -87,6 +72,14 @@ gen7_upload_sf_clip_viewport(struct brw_context *brw)
> >        vp[i].viewport.m30 = translate[0];
> >        vp[i].viewport.m31 = translate[1] * y_scale + y_bias;
> >        vp[i].viewport.m32 = translate[2];
> > +
> > +      brw_calculate_guardband_size(devinfo, fb_width, fb_height,
> > +                                   vp[i].viewport.m00, vp[i].viewport.m11,
> > +                                   vp[i].viewport.m30, vp[i].viewport.m31,
> > +                                   &vp[i].guardband.xmin,
> > +                                   &vp[i].guardband.xmax,
> > +                                   &vp[i].guardband.ymin,
> > +                                   &vp[i].guardband.ymax);
> >     }
> >  
> >     BEGIN_BATCH(2);
> > diff --git a/src/mesa/drivers/dri/i965/gen8_viewport_state.c b/src/mesa/drivers/dri/i965/gen8_viewport_state.c
> > index 84000e3a7e2..101ad2b110e 100644
> > --- a/src/mesa/drivers/dri/i965/gen8_viewport_state.c
> > +++ b/src/mesa/drivers/dri/i965/gen8_viewport_state.c
> > @@ -33,13 +33,18 @@ static void
> >  gen8_upload_sf_clip_viewport(struct brw_context *brw)
> >  {
> >     struct gl_context *ctx = &brw->ctx;
> > +   const struct gen_device_info *devinfo = &brw->screen->devinfo;
> >     float y_scale, y_bias;
> > -   const float fb_height = (float)_mesa_geometric_height(ctx->DrawBuffer);
> > -   const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
> >  
> >     /* BRW_NEW_VIEWPORT_COUNT */
> >     const unsigned viewport_count = brw->clip.viewport_count;
> >  
> > +   /* _NEW_BUFFERS */
> > +   struct gl_framebuffer *fb = ctx->DrawBuffer;
> > +   const bool render_to_fbo = _mesa_is_user_fbo(fb);
> > +   const uint32_t fb_width = _mesa_geometric_width(ctx->DrawBuffer);
> > +   const uint32_t fb_height = _mesa_geometric_height(ctx->DrawBuffer);
> > +
> >     float *vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
> >                                 16 * 4 * viewport_count,
> >                                 64, &brw->sf.vp_offset);
> > @@ -52,7 +57,7 @@ gen8_upload_sf_clip_viewport(struct brw_context *brw)
> >        y_bias = 0;
> >     } else {
> >        y_scale = -1.0;
> > -      y_bias = fb_height;
> > +      y_bias = (float)fb_height;
> >     }
> >  
> >     for (unsigned i = 0; i < viewport_count; i++) {
> > @@ -71,40 +76,9 @@ gen8_upload_sf_clip_viewport(struct brw_context *brw)
> >        vp[6] = 0;
> >        vp[7] = 0;
> >  
> > -      /* According to the "Vertex X,Y Clamping and Quantization" section of the
> > -       * Strips and Fans documentation, objects must not have a screen-space
> > -       * extents of over 8192 pixels, or they may be mis-rasterized.  The
> > -       * maximum screen space coordinates of a small object may larger, but we
> > -       * have no way to enforce the object size other than through clipping.
> > -       *
> > -       * The goal is to create the maximum sized guardband (8K x 8K) with the
> > -       * viewport rectangle in the center of the guardband. This looks weird
> > -       * because the hardware wants coordinates that are scaled to the viewport
> > -       * in NDC. In other words, an 8K x 8K viewport would have [-1,1] for X and Y.
> > -       * A 4K viewport would be [-2,2], 2K := [-4,4] etc.
> > -       *
> > -       * --------------------------------
> > -       * |Guardband                     |
> > -       * |                              |
> > -       * |         ------------         |
> > -       * |         |viewport  |         |
> > -       * |         |          |         |
> > -       * |         |          |         |
> > -       * |         |__________|         |
> > -       * |                              |
> > -       * |                              |
> > -       * |______________________________|
> > -       *
> > -       */
> > -      const float maximum_guardband_extent = 8192;
> > -      float gbx = maximum_guardband_extent / ctx->ViewportArray[i].Width;
> > -      float gby = maximum_guardband_extent / ctx->ViewportArray[i].Height;
> > -
> > -      /* _NEW_VIEWPORT: Guardband Clipping */
> > -      vp[8]  = -gbx; /* x-min */
> > -      vp[9]  =  gbx; /* x-max */
> > -      vp[10] = -gby; /* y-min */
> > -      vp[11] =  gby; /* y-max */
> > +      brw_calculate_guardband_size(devinfo, fb_width, fb_height,
> > +                                   vp[0], vp[1], vp[3], vp[4],
> > +                                   &vp[8], &vp[9], &vp[10], &vp[11]);
> >  
> >        /* _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport
> >         * The hardware will take the intersection of the drawing rectangle,
> 

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