[Mesa-dev] [PATCH 2/8] llvmpipe: use draw_get_option_use_llvm() instead of open coding it
Emil Velikov
emil.l.velikov at gmail.com
Thu Jan 26 18:27:02 UTC 2017
From: Emil Velikov <emil.velikov at collabora.com>
Cc: Roland Scheidegger <sroland at vmware.com>
Cc: Jose Fonseca <jfonseca at vmware.com>
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/gallium/drivers/llvmpipe/lp_screen.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index 89a1dc868e..c913767fc0 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -368,12 +368,12 @@ llvmpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe
* support vertex shader texture lookups when LLVM is enabled in
* the draw module.
*/
- if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
+ if (draw_get_option_use_llvm())
return PIPE_MAX_SAMPLERS;
else
return 0;
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
+ if (draw_get_option_use_llvm())
return PIPE_MAX_SHADER_SAMPLER_VIEWS;
else
return 0;
--
2.11.0
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