[Mesa-dev] [PATCH 7/8] glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Juan A. Suarez Romero
jasuarez at igalia.com
Fri Jan 27 11:21:54 UTC 2017
Reviewed-by: Juan A. Suarez Romero <jasuarez at igalia.com>
On Tue, 2017-01-24 at 15:26 -0800, Francisco Jerez wrote:
> ---
> src/compiler/glsl/builtin_functions.cpp | 22 +++++++++++++++++++++-
> 1 file changed, 21 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
> index fd59381..9d6ab80 100644
> --- a/src/compiler/glsl/builtin_functions.cpp
> +++ b/src/compiler/glsl/builtin_functions.cpp
> @@ -3590,11 +3590,31 @@ builtin_builder::_atan2(const glsl_type *type)
> body.emit(assign(rcp_scaled_t, rcp(mul(t, scale))));
> ir_expression *s_over_t = mul(mul(s, scale), rcp_scaled_t);
>
> + /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
> + * that ∞/∞ = 1) in order to comply with the rather artificial rules
> + * inherited from IEEE 754-2008, namely:
> + *
> + * "atan2(±∞, −∞) is ±3π/4
> + * atan2(±∞, +∞) is ±π/4"
> + *
> + * Note that this is inconsistent with the rules for the neighborhood of
> + * zero that are based on iterated limits:
> + *
> + * "atan2(±0, −0) is ±π
> + * atan2(±0, +0) is ±0"
> + *
> + * but GLSL specifically allows implementations to deviate from IEEE rules
> + * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
> + * well).
> + */
> + ir_expression *tan = csel(equal(abs(x), abs(y)),
> + imm(1.0f, n), abs(s_over_t));
> +
> /* Calculate the arctangent and fix up the result if we had flipped the
> * coordinate system.
> */
> ir_variable *arc = body.make_temp(type, "arc");
> - do_atan(body, type, arc, abs(s_over_t));
> + do_atan(body, type, arc, tan);
> body.emit(assign(arc, add(arc, mul(b2f(flip), imm(M_PI_2f)))));
>
> /* Rather convoluted calculation of the sign of the result. When x < 0 we
More information about the mesa-dev
mailing list