[Mesa-dev] [PATCH 26/29] radv: emit geometry shaders to hardware
Dave Airlie
airlied at gmail.com
Mon Jan 30 06:03:00 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This emits the compiled geometry shader and other state registers.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 98 +++++++++++++++++++++++++++++++++++++++-
1 file changed, 96 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index b1b125f..b5c3e90 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -548,7 +548,93 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
}
+static uint32_t si_vgt_gs_mode(struct radv_shader_variant *gs)
+{
+ unsigned gs_max_vert_out = gs->info.gs.vertices_out;
+ unsigned cut_mode;
+ if (gs_max_vert_out <= 128) {
+ cut_mode = V_028A40_GS_CUT_128;
+ } else if (gs_max_vert_out <= 256) {
+ cut_mode = V_028A40_GS_CUT_256;
+ } else if (gs_max_vert_out <= 512) {
+ cut_mode = V_028A40_GS_CUT_512;
+ } else {
+ assert(gs_max_vert_out <= 1024);
+ cut_mode = V_028A40_GS_CUT_1024;
+ }
+
+ return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
+ S_028A40_CUT_MODE(cut_mode)|
+ S_028A40_ES_WRITE_OPTIMIZE(1) |
+ S_028A40_GS_WRITE_OPTIMIZE(1);
+}
+
+static void
+radv_emit_geometry_shader(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_pipeline *pipeline)
+{
+ struct radeon_winsys *ws = cmd_buffer->device->ws;
+ struct radv_shader_variant *gs;
+ uint64_t va;
+
+ gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
+ if (!gs) {
+ radeon_set_context_reg(cmd_buffer->cs, R_028A40_VGT_GS_MODE, 0);
+ return;
+ }
+
+ radeon_set_context_reg(cmd_buffer->cs, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(gs));
+
+ uint32_t gsvs_itemsize = gs->info.gs.max_gsvs_emit_size >> 2;
+
+ radeon_set_context_reg_seq(cmd_buffer->cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
+ radeon_emit(cmd_buffer->cs, gsvs_itemsize);
+ radeon_emit(cmd_buffer->cs, gsvs_itemsize);
+ radeon_emit(cmd_buffer->cs, gsvs_itemsize);
+
+ radeon_set_context_reg(cmd_buffer->cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
+
+ radeon_set_context_reg(cmd_buffer->cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
+
+ uint32_t gs_vert_itemsize = gs->info.gs.gsvs_vertex_size;
+ radeon_set_context_reg_seq(cmd_buffer->cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
+ radeon_emit(cmd_buffer->cs, gs_vert_itemsize >> 2);
+ radeon_emit(cmd_buffer->cs, 0);
+ radeon_emit(cmd_buffer->cs, 0);
+ radeon_emit(cmd_buffer->cs, 0);
+
+ uint32_t gs_num_invocations = gs->info.gs.invocations;
+ radeon_set_context_reg(cmd_buffer->cs, R_028B90_VGT_GS_INSTANCE_CNT,
+ S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
+ S_028B90_ENABLE(gs_num_invocations > 0));
+
+ va = ws->buffer_get_va(gs->bo);
+ ws->cs_add_buffer(cmd_buffer->cs, gs->bo, 8);
+ radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
+ radeon_emit(cmd_buffer->cs, va >> 8);
+ radeon_emit(cmd_buffer->cs, va >> 40);
+ radeon_emit(cmd_buffer->cs, gs->rsrc1);
+ radeon_emit(cmd_buffer->cs, gs->rsrc2);
+
+ radv_emit_hw_vs(cmd_buffer, pipeline, pipeline->gs_copy_shader);
+
+ struct ac_userdata_info *loc = radv_lookup_user_sgpr(cmd_buffer->state.pipeline, MESA_SHADER_GEOMETRY,
+ AC_UD_GS_VS_RING_STRIDE_ENTRIES);
+ if (loc->sgpr_idx != -1) {
+ uint32_t stride = gs->info.gs.max_gsvs_emit_size;
+ uint32_t num_entries = 64;
+ bool is_vi = cmd_buffer->device->physical_device->rad_info.chip_class >= VI;
+
+ if (is_vi)
+ num_entries *= stride;
+
+ stride = S_008F04_STRIDE(stride);
+ radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B230_SPI_SHADER_USER_DATA_GS_0 + loc->sgpr_idx * 4, 2);
+ radeon_emit(cmd_buffer->cs, stride);
+ radeon_emit(cmd_buffer->cs, num_entries);
+ }
+}
static void
radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
@@ -564,7 +650,7 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
- vs = pipeline->shaders[MESA_SHADER_VERTEX];
+ vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : pipeline->shaders[MESA_SHADER_VERTEX];
va = ws->buffer_get_va(ps->bo);
ws->cs_add_buffer(cmd_buffer->cs, ps->bo, 8);
@@ -654,6 +740,7 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer,
radv_emit_graphics_raster_state(cmd_buffer, pipeline);
radv_update_multisample_state(cmd_buffer, pipeline);
radv_emit_vertex_shader(cmd_buffer, pipeline);
+ radv_emit_geometry_shader(cmd_buffer, pipeline);
radv_emit_fragment_shader(cmd_buffer, pipeline);
radeon_set_context_reg(cmd_buffer->cs, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN,
@@ -1213,7 +1300,14 @@ radv_cmd_buffer_flush_state(struct radv_cmd_buffer *cmd_buffer)
radv_emit_scissor(cmd_buffer);
if (cmd_buffer->state.dirty & RADV_CMD_DIRTY_PIPELINE) {
- radeon_set_context_reg(cmd_buffer->cs, R_028B54_VGT_SHADER_STAGES_EN, 0);
+ uint32_t stages = 0;
+
+ if (radv_pipeline_has_gs(cmd_buffer->state.pipeline))
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
+ S_028B54_GS_EN(1) |
+ S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
+
+ radeon_set_context_reg(cmd_buffer->cs, R_028B54_VGT_SHADER_STAGES_EN, stages);
ia_multi_vgt_param = si_get_ia_multi_vgt_param(cmd_buffer);
if (cmd_buffer->device->physical_device->rad_info.chip_class >= CIK) {
--
2.9.3
More information about the mesa-dev
mailing list