[Mesa-dev] [PATCH 04/29] radv: move hw vertex shader emit to separate function
Dave Airlie
airlied at gmail.com
Mon Jan 30 06:02:38 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This is to later allow ES shaders to be emitted.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 69 +++++++++++++++++++++++-----------------
1 file changed, 40 insertions(+), 29 deletions(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 319fa3b..a66b1ea 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -451,47 +451,38 @@ radv_emit_graphics_raster_state(struct radv_cmd_buffer *cmd_buffer,
}
static void
-radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
- struct radv_pipeline *pipeline)
+radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_pipeline *pipeline,
+ struct radv_shader_variant *shader)
{
struct radeon_winsys *ws = cmd_buffer->device->ws;
- struct radv_shader_variant *vs;
- uint64_t va;
+ uint64_t va = ws->buffer_get_va(shader->bo);
unsigned export_count;
- unsigned clip_dist_mask, cull_dist_mask, total_mask;
-
- assert (pipeline->shaders[MESA_SHADER_VERTEX]);
- vs = pipeline->shaders[MESA_SHADER_VERTEX];
- va = ws->buffer_get_va(vs->bo);
- ws->cs_add_buffer(cmd_buffer->cs, vs->bo, 8);
+ ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
- clip_dist_mask = vs->info.vs.clip_dist_mask;
- cull_dist_mask = vs->info.vs.cull_dist_mask;
- total_mask = clip_dist_mask | cull_dist_mask;
- radeon_set_context_reg(cmd_buffer->cs, R_028A40_VGT_GS_MODE, 0);
- radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
-
- export_count = MAX2(1, vs->info.vs.param_exports);
+ export_count = MAX2(1, shader->info.vs.param_exports);
radeon_set_context_reg(cmd_buffer->cs, R_0286C4_SPI_VS_OUT_CONFIG,
S_0286C4_VS_EXPORT_COUNT(export_count - 1));
+
radeon_set_context_reg(cmd_buffer->cs, R_02870C_SPI_SHADER_POS_FORMAT,
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
- S_02870C_POS1_EXPORT_FORMAT(vs->info.vs.pos_exports > 1 ?
+ S_02870C_POS1_EXPORT_FORMAT(shader->info.vs.pos_exports > 1 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
- S_02870C_POS2_EXPORT_FORMAT(vs->info.vs.pos_exports > 2 ?
+ S_02870C_POS2_EXPORT_FORMAT(shader->info.vs.pos_exports > 2 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
- S_02870C_POS3_EXPORT_FORMAT(vs->info.vs.pos_exports > 3 ?
+ S_02870C_POS3_EXPORT_FORMAT(shader->info.vs.pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE));
+
radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
radeon_emit(cmd_buffer->cs, va >> 8);
radeon_emit(cmd_buffer->cs, va >> 40);
- radeon_emit(cmd_buffer->cs, vs->rsrc1);
- radeon_emit(cmd_buffer->cs, vs->rsrc2);
+ radeon_emit(cmd_buffer->cs, shader->rsrc1);
+ radeon_emit(cmd_buffer->cs, shader->rsrc2);
radeon_set_context_reg(cmd_buffer->cs, R_028818_PA_CL_VTE_CNTL,
S_028818_VTX_W0_FMT(1) |
@@ -499,13 +490,18 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
+ unsigned clip_dist_mask, cull_dist_mask, total_mask;
+ clip_dist_mask = shader->info.vs.clip_dist_mask;
+ cull_dist_mask = shader->info.vs.cull_dist_mask;
+ total_mask = clip_dist_mask | cull_dist_mask;
+
radeon_set_context_reg(cmd_buffer->cs, R_02881C_PA_CL_VS_OUT_CNTL,
- S_02881C_USE_VTX_POINT_SIZE(vs->info.vs.writes_pointsize) |
- S_02881C_USE_VTX_RENDER_TARGET_INDX(vs->info.vs.writes_layer) |
- S_02881C_USE_VTX_VIEWPORT_INDX(vs->info.vs.writes_viewport_index) |
- S_02881C_VS_OUT_MISC_VEC_ENA(vs->info.vs.writes_pointsize ||
- vs->info.vs.writes_layer ||
- vs->info.vs.writes_viewport_index) |
+ S_02881C_USE_VTX_POINT_SIZE(shader->info.vs.writes_pointsize) |
+ S_02881C_USE_VTX_RENDER_TARGET_INDX(shader->info.vs.writes_layer) |
+ S_02881C_USE_VTX_VIEWPORT_INDX(shader->info.vs.writes_viewport_index) |
+ S_02881C_VS_OUT_MISC_VEC_ENA(shader->info.vs.writes_pointsize ||
+ shader->info.vs.writes_layer ||
+ shader->info.vs.writes_viewport_index) |
S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
pipeline->graphics.raster.pa_cl_vs_out_cntl |
@@ -513,7 +509,22 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
clip_dist_mask);
radeon_set_context_reg(cmd_buffer->cs, R_028AB4_VGT_REUSE_OFF,
- S_028AB4_REUSE_OFF(vs->info.vs.writes_viewport_index));
+ S_028AB4_REUSE_OFF(shader->info.vs.writes_viewport_index));
+}
+
+static void
+radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_pipeline *pipeline)
+{
+ struct radv_shader_variant *vs;
+
+ assert (pipeline->shaders[MESA_SHADER_VERTEX]);
+
+ vs = pipeline->shaders[MESA_SHADER_VERTEX];
+
+ radv_emit_hw_vs(cmd_buffer, pipeline, vs);
+
+ radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
}
--
2.9.3
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