[Mesa-dev] [PATCH 29/29] radv: enable geometryShader and multiViewport capabilities.
Dave Airlie
airlied at gmail.com
Mon Jan 30 06:03:03 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This enables geometry shader support on radv.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index fd4e7f5..06fefb3 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -424,7 +424,7 @@ void radv_GetPhysicalDeviceFeatures(
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
- .geometryShader = false,
+ .geometryShader = true,
.tessellationShader = false,
.sampleRateShading = false,
.dualSrcBlend = true,
@@ -438,7 +438,7 @@ void radv_GetPhysicalDeviceFeatures(
.wideLines = true,
.largePoints = true,
.alphaToOne = true,
- .multiViewport = false,
+ .multiViewport = true,
.samplerAnisotropy = true,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = false,
--
2.9.3
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