[Mesa-dev] [PATCH v2 1/2] mesa: make glFramebuffer* check immutable texture level bounds
Ilia Mirkin
imirkin at alum.mit.edu
Mon Jan 30 09:36:17 UTC 2017
On Mon, Jan 30, 2017 at 4:33 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> On 26.01.2017 06:47, Ilia Mirkin wrote:
>>
>> When a texture is immutable, we can't tack on extra levels
>> after-the-fact like we could with glTexImage. So check against that
>> level limit and return an error if it's surpassed.
>>
>> The spec is a little unclear in that it says to check if "level is not a
>> supported texture level", however that is never fully defined.
>>
>> This fixes:
>> GL45-CTS.geometry_shader.layered_fbo.fb_texture_invalid_level_number
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>
>> v1 -> v2: use NumLevels instead of _MaxLevel.
>>
>> Not sure why this isn't showing up as failing in the Intel CI, but it was
>> definitely failing here.
>
>
> Maybe the Intel CI is running the GLCTS based on the last 4.5 release, and I
> guess you're running off what's been published on Github? The GLCTS on
> Github has a bunch of new and possibly broken tests, and may still have a
> number of regressions as well (since a lot of code was moved around).
>
> Can you point out which specific place of the spec you're talking about in
> your comment?
One of the errors listed for glFramebufferTexture is:
"""
An INVALID_VALUE error is generated if texture is not zero and is not the
name of a texture object, or if level is not a supported texture level
for texture
"""
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