[Mesa-dev] [PATCH 1/3] vc4: Make Neon inline assembly clang compatible
Rob Herring
robh at kernel.org
Mon Jan 30 22:54:51 UTC 2017
clang throws an error on "%r2" and similar. I couldn't find any
documentation on what "%r?" is supposed to mean and I've never seen any
use like that as far as I remember. The parameter is supposed to be
cpu_stride and just %2/%3 should be sufficient.
There's no need for trailing ";" either, so remove those, too.
Signed-off-by: Rob Herring <robh at kernel.org>
---
Eric,
I *think* this is correct, but completely untested other than compiled
on Android.
Rob
src/gallium/drivers/vc4/vc4_tiling_lt.c | 70 ++++++++++++++++-----------------
1 file changed, 35 insertions(+), 35 deletions(-)
diff --git a/src/gallium/drivers/vc4/vc4_tiling_lt.c b/src/gallium/drivers/vc4/vc4_tiling_lt.c
index 237396b1eaec..c9cbc65e2dbc 100644
--- a/src/gallium/drivers/vc4/vc4_tiling_lt.c
+++ b/src/gallium/drivers/vc4/vc4_tiling_lt.c
@@ -67,18 +67,18 @@ vc4_load_utile(void *cpu, void *gpu, uint32_t cpu_stride, uint32_t cpp)
/* Load from the GPU in one shot, no interleave, to
* d0-d7.
*/
- "vldm %0, {q0, q1, q2, q3};\n"
+ "vldm %0, {q0, q1, q2, q3}\n"
/* Store each 8-byte line to cpu-side destination,
* incrementing it by the stride each time.
*/
- "vst1.8 d0, [%1], %r2;\n"
- "vst1.8 d1, [%1], %r2;\n"
- "vst1.8 d2, [%1], %r2;\n"
- "vst1.8 d3, [%1], %r2;\n"
- "vst1.8 d4, [%1], %r2;\n"
- "vst1.8 d5, [%1], %r2;\n"
- "vst1.8 d6, [%1], %r2;\n"
- "vst1.8 d7, [%1];\n"
+ "vst1.8 d0, [%1], %2\n"
+ "vst1.8 d1, [%1], %2\n"
+ "vst1.8 d2, [%1], %2\n"
+ "vst1.8 d3, [%1], %2\n"
+ "vst1.8 d4, [%1], %2\n"
+ "vst1.8 d5, [%1], %2\n"
+ "vst1.8 d6, [%1], %2\n"
+ "vst1.8 d7, [%1]\n"
:
: "r"(gpu), "r"(cpu), "r"(cpu_stride)
: "q0", "q1", "q2", "q3");
@@ -93,14 +93,14 @@ vc4_load_utile(void *cpu, void *gpu, uint32_t cpu_stride, uint32_t cpp)
* destination. (vld1 can only store one d-register
* at a time).
*/
- "vst1.8 d0, [%1], %r3;\n"
- "vst1.8 d1, [%2], %r3;\n"
- "vst1.8 d2, [%1], %r3;\n"
- "vst1.8 d3, [%2], %r3;\n"
- "vst1.8 d4, [%1], %r3;\n"
- "vst1.8 d5, [%2], %r3;\n"
- "vst1.8 d6, [%1];\n"
- "vst1.8 d7, [%2];\n"
+ "vst1.8 d0, [%1], %3\n"
+ "vst1.8 d1, [%2], %3\n"
+ "vst1.8 d2, [%1], %3\n"
+ "vst1.8 d3, [%2], %3\n"
+ "vst1.8 d4, [%1], %3\n"
+ "vst1.8 d5, [%2], %3\n"
+ "vst1.8 d6, [%1]\n"
+ "vst1.8 d7, [%2]\n"
:
: "r"(gpu), "r"(cpu), "r"(cpu + 8), "r"(cpu_stride)
: "q0", "q1", "q2", "q3");
@@ -124,18 +124,18 @@ vc4_store_utile(void *gpu, void *cpu, uint32_t cpu_stride, uint32_t cpp)
/* Load each 8-byte line from cpu-side source,
* incrementing it by the stride each time.
*/
- "vld1.8 d0, [%1], %r2;\n"
- "vld1.8 d1, [%1], %r2;\n"
- "vld1.8 d2, [%1], %r2;\n"
- "vld1.8 d3, [%1], %r2;\n"
- "vld1.8 d4, [%1], %r2;\n"
- "vld1.8 d5, [%1], %r2;\n"
- "vld1.8 d6, [%1], %r2;\n"
- "vld1.8 d7, [%1];\n"
+ "vld1.8 d0, [%1], %2\n"
+ "vld1.8 d1, [%1], %2\n"
+ "vld1.8 d2, [%1], %2\n"
+ "vld1.8 d3, [%1], %2\n"
+ "vld1.8 d4, [%1], %2\n"
+ "vld1.8 d5, [%1], %2\n"
+ "vld1.8 d6, [%1], %2\n"
+ "vld1.8 d7, [%1]\n"
/* Load from the GPU in one shot, no interleave, to
* d0-d7.
*/
- "vstm %0, {q0, q1, q2, q3};\n"
+ "vstm %0, {q0, q1, q2, q3}\n"
:
: "r"(gpu), "r"(cpu), "r"(cpu_stride)
: "q0", "q1", "q2", "q3");
@@ -146,16 +146,16 @@ vc4_store_utile(void *gpu, void *cpu, uint32_t cpu_stride, uint32_t cpp)
* destination. (vld1 can only store one d-register
* at a time).
*/
- "vld1.8 d0, [%1], %r3;\n"
- "vld1.8 d1, [%2], %r3;\n"
- "vld1.8 d2, [%1], %r3;\n"
- "vld1.8 d3, [%2], %r3;\n"
- "vld1.8 d4, [%1], %r3;\n"
- "vld1.8 d5, [%2], %r3;\n"
- "vld1.8 d6, [%1];\n"
- "vld1.8 d7, [%2];\n"
+ "vld1.8 d0, [%1], %3\n"
+ "vld1.8 d1, [%2], %3\n"
+ "vld1.8 d2, [%1], %3\n"
+ "vld1.8 d3, [%2], %3\n"
+ "vld1.8 d4, [%1], %3\n"
+ "vld1.8 d5, [%2], %3\n"
+ "vld1.8 d6, [%1]\n"
+ "vld1.8 d7, [%2]\n"
/* Store to the GPU in one shot, no interleave. */
- "vstm %0, {q0, q1, q2, q3};\n"
+ "vstm %0, {q0, q1, q2, q3}\n"
:
: "r"(gpu), "r"(cpu), "r"(cpu + 8), "r"(cpu_stride)
: "q0", "q1", "q2", "q3");
--
2.10.1
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