[Mesa-dev] [PATCH 1/7] compiler: add missing enums for debug

Lionel Landwerlin lionel.g.landwerlin at intel.com
Tue Jan 31 15:00:20 UTC 2017


Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
 src/compiler/shader_enums.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index 3c5a268687..e704c95a6b 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -208,6 +208,8 @@ gl_system_value_name(gl_system_value sysval)
      ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
      ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
      ENUM(SYSTEM_VALUE_BASE_VERTEX),
+     ENUM(SYSTEM_VALUE_BASE_INSTANCE),
+     ENUM(SYSTEM_VALUE_DRAW_ID),
      ENUM(SYSTEM_VALUE_INVOCATION_ID),
      ENUM(SYSTEM_VALUE_FRONT_FACE),
      ENUM(SYSTEM_VALUE_SAMPLE_ID),
-- 
2.11.0



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