[Mesa-dev] [PATCH 1/7] compiler: add missing enums for debug
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Tue Jan 31 15:00:20 UTC 2017
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
src/compiler/shader_enums.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index 3c5a268687..e704c95a6b 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -208,6 +208,8 @@ gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
+ ENUM(SYSTEM_VALUE_BASE_INSTANCE),
+ ENUM(SYSTEM_VALUE_DRAW_ID),
ENUM(SYSTEM_VALUE_INVOCATION_ID),
ENUM(SYSTEM_VALUE_FRONT_FACE),
ENUM(SYSTEM_VALUE_SAMPLE_ID),
--
2.11.0
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