[Mesa-dev] [PATCH v2 3/3] glsl: disable array splitting for AoA

Timothy Arceri tarceri at itsqueeze.com
Sun Jul 2 22:47:39 UTC 2017


While it produces functioning code the pass creates worse code
for arrays of arrays. See the comment added in this patch for more
detail.

V2: skip splitting of AoA of matrices too.
---
 src/compiler/glsl/opt_array_splitting.cpp | 23 +++++++++++++++++++++++
 1 file changed, 23 insertions(+)

diff --git a/src/compiler/glsl/opt_array_splitting.cpp b/src/compiler/glsl/opt_array_splitting.cpp
index fb6d77b..d2e81665 100644
--- a/src/compiler/glsl/opt_array_splitting.cpp
+++ b/src/compiler/glsl/opt_array_splitting.cpp
@@ -140,6 +140,29 @@ ir_array_reference_visitor::get_variable_entry(ir_variable *var)
    if (var->type->is_unsized_array())
       return NULL;
 
+   /* FIXME: arrays of arrays are not handled correctly by this pass so we
+    * skip it for now. While the pass will create functioning code it actually
+    * produces worse code.
+    *
+    * For example the array:
+    *
+    *    int[3][2] a;
+    *
+    * ends up being split up into:
+    *
+    *    int[3][2] a_0;
+    *    int[3][2] a_1;
+    *    int[3][2] a_2;
+    *
+    * And we end up referencing each of these new arrays for example:
+    *
+    *    a[0][1] will be turned into a_0[0][1]
+    *    a[1][0] will be turned into a_1[1][0]
+    *    a[2][0] will be turned into a_2[2][0]
+    */
+   if (var->type->is_array() && var->type->fields.array->is_array())
+      return NULL;
+
    foreach_in_list(variable_entry, entry, &this->variable_list) {
       if (entry->var == var)
          return entry;
-- 
2.9.4



More information about the mesa-dev mailing list