[Mesa-dev] [PATCH v2 3/3] glsl: disable array splitting for AoA
funfunctor at folklore1984.net
funfunctor at folklore1984.net
Mon Jul 3 13:59:50 UTC 2017
On 2017-07-03 08:47, Timothy Arceri wrote:
> While it produces functioning code the pass creates worse code
> for arrays of arrays. See the comment added in this patch for more
> detail.
>
> V2: skip splitting of AoA of matrices too.
Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>
> ---
> src/compiler/glsl/opt_array_splitting.cpp | 23 +++++++++++++++++++++++
> 1 file changed, 23 insertions(+)
>
> diff --git a/src/compiler/glsl/opt_array_splitting.cpp
> b/src/compiler/glsl/opt_array_splitting.cpp
> index fb6d77b..d2e81665 100644
> --- a/src/compiler/glsl/opt_array_splitting.cpp
> +++ b/src/compiler/glsl/opt_array_splitting.cpp
> @@ -140,6 +140,29 @@
> ir_array_reference_visitor::get_variable_entry(ir_variable *var)
> if (var->type->is_unsized_array())
> return NULL;
>
> + /* FIXME: arrays of arrays are not handled correctly by this pass
> so we
> + * skip it for now. While the pass will create functioning code it
> actually
> + * produces worse code.
> + *
> + * For example the array:
> + *
> + * int[3][2] a;
> + *
> + * ends up being split up into:
> + *
> + * int[3][2] a_0;
> + * int[3][2] a_1;
> + * int[3][2] a_2;
> + *
> + * And we end up referencing each of these new arrays for example:
> + *
> + * a[0][1] will be turned into a_0[0][1]
> + * a[1][0] will be turned into a_1[1][0]
> + * a[2][0] will be turned into a_2[2][0]
> + */
> + if (var->type->is_array() && var->type->fields.array->is_array())
> + return NULL;
> +
> foreach_in_list(variable_entry, entry, &this->variable_list) {
> if (entry->var == var)
> return entry;
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