[Mesa-dev] [PATCH v2 73/73] radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders

Nicolai Hähnle nhaehnle at gmail.com
Wed Jul 5 10:48:57 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
---
 src/gallium/drivers/radeon/r600_pipe_common.c | 1 +
 src/gallium/drivers/radeon/r600_pipe_common.h | 2 +-
 src/gallium/drivers/radeonsi/si_pipe.c        | 6 ++++++
 3 files changed, 8 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeon/r600_pipe_common.c b/src/gallium/drivers/radeon/r600_pipe_common.c
index fd67d9a..7a2a54b 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.c
+++ b/src/gallium/drivers/radeon/r600_pipe_common.c
@@ -723,20 +723,21 @@ void r600_common_context_cleanup(struct r600_common_context *rctx)
 	rctx->ws->fence_reference(&rctx->last_sdma_fence, NULL);
 }
 
 /*
  * pipe_screen
  */
 
 static const struct debug_named_value common_debug_options[] = {
 	/* logging */
 	{ "tex", DBG_TEX, "Print texture info" },
+	{ "nir", DBG_NIR, "Enable experimental NIR shaders" },
 	{ "compute", DBG_COMPUTE, "Print compute info" },
 	{ "vm", DBG_VM, "Print virtual addresses when creating resources" },
 	{ "info", DBG_INFO, "Print driver information" },
 
 	/* shaders */
 	{ "fs", DBG_FS, "Print fetch shaders" },
 	{ "vs", DBG_VS, "Print vertex shaders" },
 	{ "gs", DBG_GS, "Print geometry shaders" },
 	{ "ps", DBG_PS, "Print pixel shaders" },
 	{ "cs", DBG_CS, "Print compute shaders" },
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
index b22a3a7..64588eb 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.h
+++ b/src/gallium/drivers/radeon/r600_pipe_common.h
@@ -60,21 +60,21 @@
 #define R600_CONTEXT_START_PIPELINE_STATS	(1u << 1)
 #define R600_CONTEXT_STOP_PIPELINE_STATS	(1u << 2)
 #define R600_CONTEXT_PRIVATE_FLAG		(1u << 3)
 
 /* special primitive types */
 #define R600_PRIM_RECTANGLE_LIST	PIPE_PRIM_MAX
 
 /* Debug flags. */
 /* logging */
 #define DBG_TEX			(1 << 0)
-/* gap - reuse */
+#define DBG_NIR			(1 << 1)
 #define DBG_COMPUTE		(1 << 2)
 #define DBG_VM			(1 << 3)
 /* gap - reuse */
 /* shader logging */
 #define DBG_FS			(1 << 5)
 #define DBG_VS			(1 << 6)
 #define DBG_GS			(1 << 7)
 #define DBG_PS			(1 << 8)
 #define DBG_CS			(1 << 9)
 #define DBG_TCS			(1 << 10)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index beadb88..2c2e66b 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -544,20 +544,22 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
 
 	case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
 	case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
 	case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
 	case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
 	case PIPE_CAP_MAX_VERTEX_STREAMS:
 	case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
 		return 4;
 
 	case PIPE_CAP_GLSL_FEATURE_LEVEL:
+		if (sscreen->b.debug_flags & DBG_NIR)
+			return 140; /* no geometry and tessellation shaders yet */
 		if (si_have_tgsi_compute(sscreen))
 			return 450;
 		return 420;
 
 	case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
 		return MIN2(sscreen->b.info.max_alloc_size, INT_MAX);
 
 	case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
 	case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
 	case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
@@ -746,20 +748,24 @@ static int si_get_shader_param(struct pipe_screen* pscreen,
 	case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
 	case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
 		return SI_NUM_SAMPLERS;
 	case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
 		return SI_NUM_SHADER_BUFFERS;
 	case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
 		return SI_NUM_IMAGES;
 	case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
 		return 32;
 	case PIPE_SHADER_CAP_PREFERRED_IR:
+		if (sscreen->b.debug_flags & DBG_NIR &&
+		    (shader == PIPE_SHADER_VERTEX ||
+		     shader == PIPE_SHADER_FRAGMENT))
+			return PIPE_SHADER_IR_NIR;
 		return PIPE_SHADER_IR_TGSI;
 	case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
 		return 3;
 
 	/* Supported boolean features. */
 	case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
 	case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
 	case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
 	case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
 	case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
-- 
2.9.3



More information about the mesa-dev mailing list